So I just hooked up a midi controller keyboard and started playing around with it to play sounds from Rapture. Sounds great and lots of fun. But sometimes (lots of times) when I change a patch and try to play it - no sound comes out (or a loud nasty pop) - it almost seems like it hits a virtual overload protection circuit in Sonar. I can press play on the project after this and see levels in the console view from the other tracks - but no sound out to the speakers. I close sonar and then open the same project not changing anything and the synth sounds fine and so do all of the other tracks. Weird huh? Hitting the reset audio engine button has no effect. It almost seems like the issue does not happen if I turn the output of Rapture down before playing the sounds from the controller. After the restart of Sonar, the synth plays fine both from the controller and from the recorded midi. The volume of my DAC-1 is turned down to reasonable or even low levels so this is not hitting the protection circuit on my monitors.
As a side note - this also happened before to me when trying to use a Slate Red compressor on a mono track - a loud unpleasant burst of noise then no sound from the project although the meters are showing signal. Even removing this offending plugin didn't solve the issue - had to restart Sonar.
Is this a sonar issue (feature) or could this be something else? I thought it may be due to this virtual instrument, but as you can see it happened with a normal VST plugin (that has a known issue with mono tracks in sonar). Is there something within Sonar that acts like a virtual overload protection circuit? or are there certain situations that hork the audio engine and there's nothing left to do but restart sonar?