joden
All looks good, but a question - I get the how a patch point works, but why would they be necessary? Can anyone give me a real world example of why such a thing would be useful? This is not to criticise the concept, I woudl just like to understand mroe about why it would be a useful thing?
Hi joden,
For me there are two real uses, one is purely workflow, the other is mostly workflow but a bit more practical.
For the first, I really like to use my busses for broad instrument groups and FX sends...things like "Vox", or "Drum kit", or "Acoustic Guitars". Under the current workflow if I have multi-mic'd instruments that becomes tough because in order to have (i.e.) my top- and bottom-mic'd snare drum on a single fader I have to send it to a bus. This update will allow me to send both mics to a single "snare" track which can then go to my "Drum Kit" bus. This is purely a workflow thing, it has no practical purpose beyond me preferring to have a single snare (or kick or whatever) track feeding a drum bus instead of having two snare tracks feeding a snare bus which is then feeding a drum bus.
The second purpose is slightly more practical, but still workflow related - with track to track routing I can bounce busses in a different way. If I'm using a CPU intensive or latency inducing reverb, I can now put it on an aux track and bounce it in place, as opposed to bouncing with a bus source and ending up with the reverb output on a new track. This is certainly workflow related as well, but it means that I can have my reverb stay in the same place in the project after bouncing (assuming it was on an aux track) instead of having it be on a new track.
Ideally I'd like to see ALL busses converted to new Aux tracks and then just have flexibility on which mixer section they live in, and I'm hopeful that's the future direction here. That way things stay exactly the same for folks that like the current model, but also allow different mixer section setups for folks who want a different setup.
Dean