• SONAR
  • How Many Here Use Touch Control?
2015/10/09 12:39:49
Anderton
I'm screwing up the courage (and creating the disk image) to upgrade to Windows 10 from Windows 7, and wondering if it's time to transition from the V-Studio to a good touch monitor. As this requires redoing the studio to some extent, I'm curious what people think before I take the plunge.
 
I had a chance to evaluate touch early on with SONAR. There were three things that struck me as pretty important.
 
  • You had to set up the touch screen not like a conventional monitor, but like a slightly angled control surface.
  • You can't do everything with touch, but the big benefit was that running SONAR became a two-handed operation--big moves with touch using one hand, fine control with the mouse using the other. Made it faster to get around.
  • No "clacking" from moving fader noise. Because I like to listen to mixes at low volumes most of the time, that was pretty significant.
 
But I'm sure there are also have to be limitations, so I'm curious to hear from those who use touch about the pros and cons. Should I go for touch?
2015/10/09 13:06:27
joeb1cannoli
  I was an early adopter and I've never understood why this hasn't been a big deal to every Sonar user.
  It's not perfect, but to me it's more perfect than any other solution. And the fact that the touch screen can also be used for every other function outside of Sonar on your PC.
  I do have it mounted like a mixing board and have a second screen (42" TV) mounted to the wall as a secondary monitor.
  The funny thing is, using touch to move multiple faders is what I use it for the least . I find it fiddly to grab and accurately move multiple faders.
  For navigating the project and zooming in and out and the fly out EQ, it's awesome. If you do take the plunge, do yourself a favor and buy a stylus. I can use it for every button on the control bar easily. To me , it's much easier than mousing around. 
2015/10/09 16:19:20
tlw
I use touch via iPad, not Window's native touch system, but whichever way you do it, it's a vast improvement on being restricted to moving only one control at a time with a mouse.

One thing to watch is that anything you do on the touch screen will only be interpreted by Sonar and won't be interpreted by the OS as a control gesture. For example, if "gestures" are switched on in the device settings, moving four sliders upwards at the same time in iOS results in you being thrown into the view that shows you every open app...

I'd say two screens would be a good idea as well. Maybe one laid where the mixer control surface would be and another vertical one, with the console view on the horizontal screen. Similar to the SSL etc. digitally controlled consoles layout.
2015/10/09 16:33:53
Doktor Avalanche
Think Cakewalk got into it prematurely, but it's just as well it's there now... who can fail to be exited by touchscreens when you see this... The only way forwards for most Windows applications right now is to go touchscreen in a big way IMHO. Cakewalk understands this, as all we see is big buttons from them nowadays  - but I think a full frontal thrust in that direction is in order...
 
And before people bark in fear, you can have an excellent touchscreen UI and desktop... it can happen and does...
 

 
Touchscreen has arrived (finally).. no really... I know you thought it had been around for years...
2015/10/09 16:37:34
Doktor Avalanche
BTW Joeb1cannoli and I want ONE MILLIONS DOLLARS....
 
Oh sorry... moving on....
2015/10/16 03:30:08
rodghuerta
Well, I currently have mixed feelings about this. I have a Surface Pro 1 and Multitouch works great there, it is precise enough, that made me think buying multitouch monitors for my desktop computer may be a great idea. So I bought 2 multitouch monitors (Acer FT240HQ), and the behavior is very different there, the smaller increases/decreases I can make to my faders are 1.8db, the Pans 14% or so, etc. So basically they are not useful at all, there is not enough information around to troubleshoot this, Acer support couldn't tell me if this is due monitors limitations. Also, I think faders are very small for touch use, larger faders will be a great improvement.
2015/10/16 03:46:34
Bristol_Jonesey
No touch here, just old fashioned mouse & keyboard.
2015/10/16 06:45:19
fireberd
I have a 15" laptop with a touch screen with Win 10 and Sonar Platinum installed.  My "fat fingers" have problems with touch control.  I'm back to using a mouse with Sonar.
2015/10/16 08:03:54
Brando
I have a 27" touch screen monitor that i bought for, and don't use for touch with sonar.  Too many things that can be done in windows that sonar doesn't allow. (Right click for one) - and Cake has not modified anything in console view for touch.
The much maligned (around these parts) FL Studio and Bitwig both are awesome for touch. Very impressed with how FL Studio has customized their program for  touch.
https://www.youtube.com/watch?v=bXvqBDfEhls
 
2015/10/16 08:56:36
Brando
Fwiw when i bought my touchscreeen monitor i went from 2 - 23" side by side widescreen monitors to 2 - 27" (lower one on the desk - (touchscreen) tilted back 15-20 degrees, upper one on shelf, non- touch.
One caveat is that the view angle of the touchscreen monitor doesn't lend itself to too shallow/flat an angle. So you either have to tip it up more, or set your chair up higher than would be considered comfortable for a mixing desk/control surface. 
Also, fwiw, i got more usefulness out of my iPad using AC7 but found the wifi connection to be problematic.  I would still like to pick up a camera kit/midi port for the ipad to try setting it up with a hard midi connection rather than rtp via wifi.
i  think the best way for sonar to move forward with touch would be to come up with a touch daw/ac-7 style "control surface" window specifically designed for touch, within sonar itself, rather than trying to customize everything to make touch workable (at least for me, my opinion only)
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