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  • Drum replacer is working great ! - Thank you Cakewalk
2015/10/18 13:05:33
tomixornot
Just installed the Drum Replacer module and first time running it in Platinum. The learning curve is very fast! Less than 10 mins of reading the blog and watching the video and I'm up with my test.
 
I've just did a live drums recording a few days ago with acceptable result except the kick. The kick was individually miked with some bleeds .. recording was done in a hurry due to time limit in a not so good room condition (was betting on Drum Replacer at that time although I have not used it before !!).
 
Drum Replacer accurately matched about 97% of the peaks after fine tuning the filter and interval, with the rest hand tuned (turning off some peaks) and adjusting 2 notes on timing after exporting it to midi. Using BFD3 for the kick drum, mixed with the actual recorded drums without the kick.. the result is superb !
 
I'm going to clean up some toms now.
 
Thank you and well done Cakewalk.
2015/10/18 13:30:39
Beepster
I'm curious for those who have pushed DR to the limits...
 
I am about to do some detection/replacement/MIDI conversion on a SERIOUSLY busy stereo drum file. I'm talking Slayer and beyind levels of hits on all kit pieces.
 
I'm guessing the snare and kicks will be the most successful (as far as detection goes) but I'd like to get at the toms and maybe even do the whole kit (hats, cymbals, rides and all).
 
Anyone been doing this genre of drums using DR with any success? Just want to know what I can expect. If I can get at least the snare and kicks going I can just pretend the original file is Overhead/Room mics and use those to cover the toms and cymbals.
 
We're talking "blast" beat hexi kick type shiz here so yanno... pretty hectic. Those who do this stuff will know what I'm talking about.
 
Cheers.
 
Edit: And the file is super clean. It's actually an audio/stereo export from BFD's standalone beat builder thingie. I'd rebuild properly it if it wasn't so apeballs. It's all loops and I did some serious sliceing and dicing to create it (a few years ago) so it would be pretty much impossible to duplicate... at least not efficiently.
2015/10/18 13:47:58
tomixornot
I suppose DR works best on separate tracks. For a stereo track, perhaps you can have some copies of the track, some EQ with low pass / hi pass, at least if you need to detect the hi hats and cymbals, some unwanted frequency is filtered out first.
2015/10/18 14:02:23
Beepster
tomixornot
I suppose DR works best on separate tracks. For a stereo track, perhaps you can have some copies of the track, some EQ with low pass / hi pass, at least if you need to detect the hi hats and cymbals, some unwanted frequency is filtered out first.




I suppose it couldn't hurt but I was under the impression that's what the "Filter Freq" thing did (or whatever it's called). Like you dial that in on the frequency of your individual kit pieces and it creates a narrow bandpass around the strongest frequency of the particular transients and does it's detection ONLY within that band pass (and everything else gets rejected).
 
Basically just a simplified/sped up version of what you'd do using an EQ and Audiosnap MIDI conversion.
 
Thanks though.
 
Edit: hmm... but then again I've never seen anything on how WIDE the bandpass filter is AND it may get tripped up on stereo positioning.
 
Might be one of those things going at it with R-Mix (to dial in on the blobs in the stereo field) first could really help with... maybe.
 
I'm mostly worried about the speed the transients occur though. Like if DR can accurately detect transients down to say 40ms apart (not sure if that's how fast things occur in this file but it wouldn't surpise me in some of the fills).
2015/10/18 14:09:49
tomixornot
Using Melodyne Editor, you can use that in combo to clean out certain hits with almost the same frequency too. I'm suspecting for cymbals / hats, lots of hand tuning is required.
2015/10/18 14:18:07
tomixornot
> I'm mostly worried about the speed the transients occur though. Like if DR can accurately detect transients down to say 40ms apart (not sure if that's how fast things occur in this file but it wouldn't surpise me in some of the fills).
 
My experience was with kick drums. For example, each kick sound may have a few sub peaks that was detected. I use a longer interval for kicks (can dial from 15 ms to 175 ms) to tune it.
 
So, it's possible for it to detect fast fills too.
 
Edit : Another approach that works well for me is to break down a long track into shorter clips, especially following the dynamics of the track.
2015/10/18 14:35:30
Beepster
Ya cool, man. Good stuff to know. Like I said just trying to get a feel for what's in store for me. I like lots of ideas/user experience before trying out new features or techniques so that's great. Gives me extra ideas to scheme on before going all in.
 
If it can detect fast (or I can force it to detect fast) then of course that makes it much more useful for the material I do.
 
This is mostly a test. I can imagine there are going to be a lot of ghetto arse scenarios where I only get a stereo drum file of Blasty McBlasting (and likely lesser quality too) so getting a handle on Freq and Time tuning the DR will be crucial. Doing that kind of stuff with Audiosnap and EQ's is of course a huge pain in the groinal area.
 
Cheers.
2015/10/18 15:25:17
mgh
Beepster
Ya cool, man. Good stuff to know. Like I said just trying to get a feel for what's in store for me. I like lots of ideas/user experience before trying out new features or techniques so that's great. Gives me extra ideas to scheme on before going all in.
 
If it can detect fast (or I can force it to detect fast) then of course that makes it much more useful for the material I do.
 
This is mostly a test. I can imagine there are going to be a lot of ghetto arse scenarios where I only get a stereo drum file of Blasty McBlasting (and likely lesser quality too) so getting a handle on Freq and Time tuning the DR will be crucial. Doing that kind of stuff with Audiosnap and EQ's is of course a huge pain in the groinal area.
 
Cheers.


Blasty McBlasting probably either wants you just to hear snare and hihat (kvlt black metal) or snare and typewriter kick drums (tech-death) so wouldn't worry too much
2015/10/18 23:07:10
tomixornot
Regular DR users should know this already, but I just like to add, if you held down the mouse right-click while tuning the filter, you can hear the filtered frequency to identify which part of the frequency you want to tune into.
 
And I've got an idea of a feature - to enable some parts of the region FX to be slowed down momentarily within the interface to make tuning by hand easier, especially for manually selecting peaks for fast passage. Do you think this is good ? Well, you can manually slow down the track, etc.. but an option within the interface would simplify operations.
 
And while at it.. another option to press a forward and backward key to step thru the peaks so you can hear the audio ?
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