• SONAR
  • Ear test ( audio rendering )
2015/09/22 13:27:08
Soundblend
I did render audio in two ways, from Sonar Platinum, Project 24bit, 44.1khz the project is the same :
Render to ( 16bit 44.1khz , no dither )

* One with the voxengo recorder at the master buss to a wavefile
* One Directly from sonar audio Export

Question is :

1. Are there any difference at all 
2. What of those do you think is from sonar and what is from the voxengo recorder
3. If there's a difference, what separates the two

EDIT : Removed audio, because 1 was Quick rendered, and one realtime rendered
Look further down in this thread, listen and compare real time renderings ( sorry about this )

Wave files download available..


Comment..... and i will reveal it later.
2015/09/22 14:02:41
bitflipper
#2 seems to have some compression applied, and is slightly louder.
2015/09/22 14:05:22
microapp
 I did a quck comparison by listening directly to Soundcloud on my computer's sound system (bookshelf hi-fi  2-way 6" woof/ 2" dome). There is definitely a diff.
Render1 seemed more clear (less muddy) and the bass definition was much better.
Render2 had something in the bass (distortion or more level). The mids seemed less defined. 
If this is completely out of whack with other opinions, I will download wavs (need a link) and listen in the studio.
What does soundcloud host anyway...the MP3s ? I would expect no major diff in the MP3s unless there were major diffs in the wavs.
No clue which is which. The way things have been going with Sonar, and the fact that I really like Voxengo, I would say #1 is Voxengo and #2 is Sonar. I would really like to be wrong here, tho.
Nice piece BTW.
 
2015/09/22 15:08:49
Soundblend
Wavefiles can be downloaded from soundcloud.
2015/09/22 15:12:18
rabeach
was the original project before export 24 bits or 16 bits?
2015/09/22 15:14:16
Soundblend
24bit , 44.1khz , sorry i forgot to mention that in the first post ;-)
2015/09/22 15:26:33
John
I played them back via Sonar and used headphones with selective solo. I could not hear a difference. 
2015/09/22 15:47:35
Anderton
Well, I wanted to play the game so I downloaded the WAV files. However it is not possible to do a real evaluation or a null test because they are not the same musical passage - the notes are different. Perhaps the differences relate to the discussions about the need to do real-time synth recording because of varying randomized synth parameters. If a couple oscillators had started at a different point on their cycle and maintained that delta throughout the recording, then the test is meaningless from the start anyway.
 
Another potential complication...
 
SoundblendWindows 10 Pro 64bit / 4Gb Ram / Radeon HD 6870 / Cakewalk Sonar Platinum / Steinberg Ci1

 
From the Voxengo web site (Italics added) :
 
"This plug-in is compatible with Windows XP computers (2 GHz dual-core or faster processor with at least 1 GB of system RAM recommended).  Note that this plug-in may not work correctly on the latest Windows versions that expose more than 2 GB of available memory to the host audio application.  Otherwise it is suggested to run this plug-in by bridging (for example, by using jBridge).  Also note that this plug-in may not work correctly with some 64-bit host audio applications via bridging."
 
We don't know what "working correctly" means - does it mean a crash, or perhaps something more subtle like distortion? I presume the former, but I don't know for sure.
 
Another issue is whether the SONAR export was fast bounce or real time. Any issues with latency, even if not immediately audible, will not occur with fast bounce. I presume Recorder is inherently real-time? 
 
For a truly scientific test, the file that's rendered should be EXACTLY the same source material. Also we do not know what the synthesizer output is supposed to sound like, so we can't judge whether one file is better than the other at reproducing the actual sound of the synth. For an extreme example, some people prefer the sound of an MP3 file over a WAV file, even though the WAV file is more accurate.
 
You would need to render the same musical passage over some other programs as well without Recorder to see if those audio engines sounded more like what's coming out of SONAR or what's coming out of Recorder. If the majority sound like SONAR, you'd likely conclude Recorder had a problem with accuracy. If the majority sound like Recorder, you'd likely conclude SONAR had a problem with accuracy. But for now, there's no way I see to draw any meaningful conclusions from this test.
2015/09/23 02:22:52
Soundblend
did comment's suddenly stop .....
Do people already want me to reveal it now, it was a bit early me thinks.

Anderton
 
We don't know what "working correctly" means - does it mean a crash, or perhaps something more subtle like distortion? I presume the former, but I don't know for sure.
 
Another issue is whether the SONAR export was fast bounce or real time. Any issues with latency, even if not immediately audible, will not occur with fast bounce. I presume Recorder is inherently real-time? 
 


Voxengo recorder works fine in Platinum, no crash or bug'd issues.
Every software / plugin do something to the sound... there's no one that don't

I did the fast bounce, probably not fair as i should had rendered it real time to be exact
( i do not know how much it will affect the sound ) i did not think of it then
because the purpose was just to quick listen to the renders myself.... but then again
2015/09/23 02:55:19
Soundblend
bitflipper
#2 seems to have some compression applied, and is slightly louder.



( The project is the same, no changes in EQ, compression or other.. )


I did import both files in Wavelab elements 7, and the readings of  the peak's and Rms values is the same
on the meter but :

I agree that one sound's louder....

The ears are a fine instrument, but can also be fooled

Thanks for your comment ;-)
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