• SONAR
  • [Solved in Hopkinton] Selecting a range on the timeline bug in Gloucester??? (p.11)
2015/07/31 20:26:40
gustabo
teego
After reading these posts I went and disabled the Icons in the header to see if I had this issue and I did. I also found that if you click the number box all the way to left edge as far as you can go it works as expected without having to enable the Icons in header, just FYI.


Exactly, that's what I was demonstrating in my last video. The clickable area was only about 1 or 2 pixels wide...
2015/07/31 20:28:41
teego
Sorry ,guess I missed that !
 
2015/08/12 13:29:22
papacucku
Thanks folks. Bug with a workaround works for me.
2015/08/26 12:32:28
gustabo
Fixed in Hopkinton, yeah!!!
2015/08/26 13:15:31
Keni
gustabo
Fixed in Hopkinton, yeah!!!


Nice to hear! Have they released a bug list already?
2015/08/26 13:53:15
mettelus
The buglist list is linked at the bottom of the announcement page, but is sort of short and sweet.
2015/08/26 14:27:59
Keni
I saw that list.... I guess I didn't understand what I read...

...and hoping for a longer list to appear! ;-)
2015/08/26 19:48:25
Doktor Avalanche
See eZine.
I think it's just short. Getting smaller each month
2015/08/26 20:28:08
jb101
Doktor Avalanche
See eZine.
I think it's just short. Getting smaller each month




As there are fewer bugs to fix, perchance.. 
 
Not being a coder, this is mere speculation, but is it possible that some bugs are quicker to fix than others?
 
The ones that are quicker to fix are being fixed quickly, the longer term ones are taking longer?
 
As the quick ones are fixed quickly, more of them can be fixed in a short time? As the list diminishes, there will be fewer fixes that take longer to deal with?
 
I have no idea, I guess only Cakwalk know, so all else is speculation.  They seem to be doing a great job.  I will leave it up to their discretion, as they are the only ones in possession of all the facts.
2015/08/26 20:46:02
Doktor Avalanche
jb101
As there are fewer bugs to fix, perchance.. 
 
Not being a coder, this is mere speculation, but is it possible that some bugs are quicker to fix than others?
 
The ones that are quicker to fix are being fixed quickly, the longer term ones are taking longer?
 
As the quick ones are fixed quickly, more of them can be fixed in a short time? As the list diminishes, there will be fewer fixes that take longer to deal with?
 
I have no idea, I guess only Cakwalk know, so all else is speculation.  They seem to be doing a great job.  I will leave it up to their discretion, as they are the only ones in possession of all the facts.


All fair points. To add fixing regression bugs has clearly made a contribution. There are still a lot of long standing bugs (check out X3E list) and there is a noticeable slowdown at least on monthly release cycle probably because of future development. Hopefully there will be sone good surprises before the first 12 months is up. I'm not going to make any big assessment until then.
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