After my last post, I tried four algorithms (Radius Solo, Radius Solo Vocal, Radius Mix and Groove Clip) on a slip-stretched full-length solo vocal clip in two different projects (I completely forgot to test the algorithms with shorter clips

), and, again, found that Radius Solo Vocal introduces more artifacts than Radius Solo.
So, I contacted (icontakted?) iZotope tech support asking why, only to receive a very unhelpful answer (their replies are usually very helpful, but this one wasn't).
Thank you for contacting us! iZotope Radius allows for independent control over timing and pitch of any audio material while preserving the character and acoustic space of the original recording. Using an advanced hybrid method, it is able to preserve transients and sustained material simultaneously, making it extremely useful for modifying fully mixed performances as well as individual instruments, voices, or other audio sources. If you have any additional questions, please do not hesitate to let me know. Thanks! As for choosing "Groove Clip" for both the offline and online algorithms, it produced unusable results (although it introduced no artifacts IIRC, I could still hear the wavy background noise in the bounced clip). The Radius Mix algorithm introduced no artifacts either, but the tone of the voice changed as if there's a phase issue in it.
As I said before, both Radius Solo and Radius Solo Vocal are very good in terms of sound quality, but since BOTH of them introduce artifacts (interestingly, at different points of the song), I think the best practice is to use both algorithms on two duplicated vocal clips respectively and combine the best parts of the two rendered clips.
I wish the reference guide didn't just describe the Radius Solo Vocal algorithm as "Best choice when bouncing to track with audio clips of a solo voice." It should explain why it's better than Radius Solo, IF it's indeed better.