Bristol_Jonesey
This is a process effect - click the Ok button and your changes are applied directly to the midi velocities
If you don't like it, or want to try different parameters, undo it and start again.
Once you're happy with the kick, do it again with the snare & hat.
I like to treat toms individually but, because there are relatively fewer tom hits than the other 3, it's not too onerous to consider each individual hit and adjust their velocities by hand. Ditto for cymbals.
I try to (don't laugh) think like a drummer and decide which hits in a given phrase should be played harder or softer within a particular phrase.
Cool.
So I'm just trying to really get this to custom fit what I'm envisioning. Something like this...
Select a row of notes (like the kick).
Select a Time Range (in the timeline) so only the kick hits in that time range are selected
Do the process effect.
Have the effect only apply to the notes in that row within the selected time range.
.....
I have no idea if that is how it works or if those are the correct steps but something like that would be ideal.
Also... I made sure before my body totally when to crap on me I spent some time playing drums (a few years in a metal band and just screwing around with anyone that wanted to jam). It was really good for learning how to "think" like a drummer which translates well to my programming either via pad controller or direct input using the PRV. I didn't create this part though and can foresee having to do such tweaks regularly in the future so I gotta get my head wrapped around all the possibilities.
Extremely helpful stuff, as usual, Jonesey.
Cheers.