• SONAR
  • How to disable CC Value Controller handle?
2015/08/09 16:04:36
luna004
Please understand my skill in English..
Hi, I'm strings arranger require detail MIDI CC editing.

When I used SONAR X2, I always off the CC Value handle(?) in piano roll options, but SONAR Platinum, I can't find the on/off option. 
When I have to draw MIDI CC, I used shortcut 'Ctrl + Shift + Alt' in Controller Pane.
But the handle is very uncomfortable to me because I can't draw CC data fast and repeatedly.
 
If I try to draw or edit CC data using smart tool, the value handle(arrow) appear on the top of value graph, and it obstruct drawing and connecting prior CC Value to next CC value smoothly. 

Unavoidably now I using SHIFT + Click(If click handle and draw values, than start point is equal clicked CC value even click empty area), but I want to disappear the value handle arrow for detail and fast drawing, but new version of sonar seems enforce the new value handle. At least, when using shortcut Ctrl + Alt(Freehand draw mode), the value handle arrow must disable for free drawing.
It's fatal probrem for me. Please concider my suggestion.
2015/08/10 08:18:38
icontakt
Will this help?
 

 
You don't have to hold down any modifier key while drawing the data (if you want to draw freely). Just select the Smart Tool beforehand (by hitting F5), and disable the snap resolution button in the upper right corner.
2015/08/10 11:34:18
luna004
I already know that function. T.T
thanks for your reply.
2015/08/12 17:04:53
williamcopper
I think the problem is that the tool tries to grab existing values if the cursor is close enough, and that prevents graceful drawing.    I've complained about it frequently.     The smart tool in PRV controller lanes is just too dumb for use.    You have to go way outside the current value to start drawing, and then draw up or down into your chosen area.   Waste of time, as per sonar usual.     Look at nearly any other DAW, this function is handled better.
2015/08/12 17:35:06
brundlefly
Draw tool doesn't address this need?
 
 
2015/08/12 17:46:24
williamcopper
No.  The only difference is the draw tool does nothing in that grab area near last value, while dumb tool grabs the last value and moves it.  Neither allow fine editing of values near the prior value.
2015/08/12 17:47:44
SquireBum
brundlefly
Draw tool doesn't address this need?



The Draw tool turns into an Arrow as soon as it gets within 2 or 3 units above or below handle with the Dock maximized and a single controller lane at full height.  If the controller lane is at a more normal size (1/3 of the PRV), the number of units in the "dead zone" is 10 or 12 units total.  EDIT:  That's a whopping 10% of the usable resolution.
 
-- Ron
2015/08/12 17:55:43
Anderton
williamcopper
I think the problem is that the tool tries to grab existing values if the cursor is close enough.



Let's say the controller value is 60. The Smart Tool will try to "grab" if the cursor gets one value away (e.g., 59 or 61). But if it grabs at 61 and you move very slightly upward, you can continue drawing from a value of 61. Same with 59 if you move in the opposite direction.
 
So I think the main issue you're experiencing isn't about resolution or the grab/not grab per se, but that if you really need to be within one value, it's easy only if you can expand the controller lane track height. Because you can't set the height for each controller lane independently, if you use a lot of controllers in the PRV, you end up with a narrow strip where it's at least difficult, if not impossible, to be precise.
 
However, the in-line controller editing in Track View doesn't have that limitation. You can choose to see and work on only a single controller, and the "lane" height can be as high as the track view allows. This is another area where the D keyboard shortcut is helpful, as you can switch over to an expanded, single controller view in Track View where you can be very precise. One of the cool benefits of editing this way is that if you want, you can see all the controllers overlaid on each other (or not) but edit only one. You can also choose whether to show notes, with or without velocity tails. The Track View's inline editor is extremely useful when you need to edit lots of complex controller data. It's one of many functions in SONAR where it's important to use the right tool for the right job.
 
 
 
To gain the same functionality in the main PRV would require a feature request. I think one of the following would likely do the job (in order of my personal preference). 
  • Be able to show/hide individual controller lanes
  • Have MIDI Microscope work in controller lanes
  • Hold down shift (or whatever) for "fine tuning" cursor movements
However in some ways I think it's easier just to hit D and instantly access a "widescreen" controller editor rather than do the above.
2015/08/12 20:11:12
brundlefly
SquireBum
brundlefly
Draw tool doesn't address this need?



The Draw tool turns into an Arrow...



That's the Smart tool in draw mode. I'm talking about the dedicated Draw tool (F9); it does not change modes, and will let you draw a controller value as close to another as you like.
2015/08/12 20:53:30
SquireBum
brundlefly
SquireBum
brundlefly
Draw tool doesn't address this need?



The Draw tool turns into an Arrow...



That's the Smart tool in draw mode. I'm talking about the dedicated Draw tool (F9); it does not change modes, and will let you draw a controller value as close to another as you like.




Dave,
I was describing the Draw tool (F9) behavior in my post and not the Smart tool (F5).  The Draw tool turns into a single-headed pointer Arrow (Select tool appearance) when it approaches the controller handle and performs no function at all.  The Smart tool turns into a double-headed vertical arrow when it approaches the controller handle.
 
EDIT:  That's how it works on my system anyway. 
 
-- Ron
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