• SONAR
  • Strategies on getting a MIDI Clip written for EZDrummer to play properly in AD2?
2015/08/08 15:28:35
Beepster
This is kind of a followup thread. I had been asking (last week I think) about good ways to yank MIDI clips out of an existing project so they could be pulled into a new project. Based on the advice I received there I have successfully accomplished this. We'll leave that at that.
 
Now I'm just trying to get suggestions on making AD2 interpret this data better. It's kind of sort of triggering the correct kit peices but not really. I know there are multiple ways to approach this (some drum programs have instant mappers to specific programs, there are the internal Sonar Drum Maps, there is doing it manually using the various goodies in Sonar like Event Inspector or in the PRV... etc).
 
So this is a "more than one way to skin a cat" type thread. Tell me how you skin this particular cat.
 
I could totally figure this out on my but I am new to this type of thing and know anything I try will be the "long way 'round" so why not ask the experienced users... yes?
 
Alright, gonna just poke at it now but any tricks, tips, hints and whatnot are appreciated as always.
 
Thanks muchly.
 
Cheers!
 
PS: I may also try this clip with BFD Eco and I may encounter MIDI drum files created in other programs. So this is about general strategy. Not just specifically cramming an EZD track into AD2... however that is what I am currently attempting to do so a quick tip on that would of course be more than welcome.
2015/08/08 16:39:23
clintmartin
I can send you the map if you PM me your e-mail Beepster. It's not perfect, but it's close. It seems something has changed in one of the many updates that Toontrack and Xlnaudio have had. I had to move something with the PRV last time I used it. I have since added Toontrack's EZ Player Pro to help when there is a problem.
2015/08/08 17:03:20
Beepster
Hi, Clint and scook...
 
So I've just been mucking about with this (for the past hour or so) and I've exposed some possibilities and problems. Still sorting it out in my head but I'm thinking that I'm never going to be happy with any quickfix solution to this (meaning some kind of automapping preset).
 
It is definitely good to know it's there though and I might try it out tomorrow (in which case I'll snag it directly from you Clint... thanks dood... or I'll follow the link in the thread scook posted or whatever).
 
AD2 as usual has left my head in a bit of a tangle (and Sonar's weird synth insert auto routing) and I tried to tackly this at the end of the day after putting together a MASSIVE rough mix of this project. Things will be clearer when I wake up fresh in the morning.
 
Gonna take a little break to absorb some of this and put my thoughts together.
 
Back in a little bit and thanks. For now I think I am leaning toward digging right into the PRV and manually moving all the notes (one row at a time or by any other methods I can find) so they obey the default AD2 map.
 
Can't make think with brain at time that is now. Unga.
2015/08/08 18:12:51
Beepster
Awright... brain has had a moment to heal.
 
Here's the trip. As I contemplated using some kind of mapping preset in AD2 I figured I'd check out the actual Key Map presets already there. Most of them seem to be designed for external hardware units (Alesis, V-Drums, some yamaha stuff, etc). I poked around those for a bit and some of them kind of sort of worked (and definitely worked better than just allowing the midi to hit AD2 directly in it's default map).
 
So that was cool. The Alesis presets seemed to work best but still there were some things going to odd places.
 
I was also screwing around by switching kit presets which seemed to result in key map presets that previously working almost perfectly to not working so great and it also did weird stuff with the "Extra" perc slots.
 
Add to that I wasn't (and kind of never have been) completely impressed with the kit presets as it is for this project so I'm thinking I'm going to have to build my own kit preset. If I'm going to that trouble AND I want to completely make sure ALL the hits are going EXACTLY where I want them (this is 150bpm crazy drum stuff with LOTS of hits throughout) I think I'd better just go through the MIDI clip in PRV and move things where they actually should be.
 
Of course I will copy the clip first so I'm not borking out the original but yeah...
 
So now it kind of becomes a matter of how to do that efficiently which I guess is more of a PRV editing topic. Gonna have to bursh up on that I guess...
 
BUT ideas on bulk moving stuff around like this would be great. Gonna try the event inspector I guess and hope I can properly select whole rows of notes. Whatever.
 
I WOULD use this opportunity to dig into drum maps but I've decided against it because that's gonna require it's own little crash course which I don't want to screw with in this project (and may not work out so great anyway since I've already gotten this far with the drum track).
 
So that's my story (and I may or may not be sticking to it).
 
Cheeeeers!!!
2015/08/08 18:27:35
bapu
Beeps,
 
Let's say the MIDI you make (or cop) from somewhere was originally done for drumpler A and you "map" to drumpler B.
 
Let's say drumpler A has 20 velocity layers for their snare but drumpler B only has 15......
 
I'm not sure just mapping notes will be enough especially if the MIDI was written for drumpler A.
 
Seewoteyemsayin?
2015/08/08 18:36:52
Beepster
bapu
Beeps,
 
Let's say the MIDI you make (or cop) from somewhere was originally done for drumpler A and you "map" to drumpler B.
 
Let's say drumpler A has 20 velocity layers for their snare but drumpler B only has 15......
 
I'm not sure just mapping notes will be enough especially if the MIDI was written for drumpler A.
 
Seewoteyemsayin?




Hi, Baps. Indeed I do and I think in this case there may indeed be that type of discrepancy...
 
However I'm thinking I may be looking at reverse situation where I actually have more layers available (and/or the vel layers weren't programmed in with a lot of complexity).
 
So I will explore that and thank you for confirming something that was merely squishing around my squishbox as an abstract.
 
I actually have been thinking of getting right into and altering the MIDI a bit as far as a touch of humanizing/velocity tweaking anyway so again that's something leading me toward sucking it up and just dealing with all this in PRV one way or the other. I don't want to go too crazy or spend too much time on that but I think a bit of tweaking will result in the whole song sounding just that much slicker.
 
Thanks, dood.
2015/08/08 20:19:18
scook
The EZD AD2 drum map I pointed to is the same that Clint uses. You will see the discussion about it in the thread. WRT to velocity layer differences, located in the map window AD2 has a velocity curve for each instrument slot.
2015/08/08 21:42:11
clintmartin
Beepster...If I have a midi track made with EZD2. I can insert AD2, then copy & paste the EZD2 midi into the AD2 track. Then open the AD2 map window and select my EZD2 map. It works perfectly most of the time. EZ Player Pro is the ultimate tool for this...I bought it for $20 on KVR a while back.
You may as well try the map...it's free. It used to be on the xln audio forum, but they did away with the forum...I just happen to save it before.
2015/08/08 21:50:53
scook
EZ Player Pro is bundled with Superior Drummer too. It is a handy tool. Still maps in AD2 are pretty easy. So too are drum maps in SONAR, just a boring typing exercise.
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