• SONAR
  • Auto Save not set by Default!!!! Arrrrgggggg
2015/07/23 23:43:54
Hoenerbr

Sorry to appear angry but I just lost an hour of my life. Here I am rolling along converting Kick drums into Midi notes with the new Drum replacer (Awesome) Then using Cal to change the Hits with the Legato CAL routine then Changing notes to play the SI Bass Synth and everything is freaking awesome. Then I try to Bounce a 2 Minute clip of it (I had saved a while back) and then the Audio engine drops out and Sonar crashes. I go looking for a backup and there is none. I'm used to Pro tools where by default it saves a few backups at least. Don't get me wrong, I love Sonar, that's why I came back after 5 years, but this hurt. Oh well I have my settings saved now. Backup every 5 Minutes or 5 changes. I hope this thread saves someone else before they get burned.

2015/07/24 01:31:31
LJB
Sorry to hear about it, but CTRL-S is your friend for life. If I may suggest:

I prefer not to auto-save as it can interfere with the actual processing power of the PC, and at the most inopportune times too. Autosave can literally ruin your project IMO (I have seen this on several DAWs.

Rather keep CTRL-S'ing and also make Save As copies:
Song 01 - 01 Guides
Song 01 - 02 Drums
Song 01 - 03 Drum Edits
...
Song 01 - 07 Mix 01
 
That way you can go back to exact points and know what was done in each version. It might sound like a drag, but I have been able to recover enormous amounts of work with this system. I end up with 20 or 30 versions of a song, and delete all but the last or most important ones when the project is done.
2015/07/24 04:39:18
Zargg
Hi. Hope you recovered your files.
I have autosave off, because when I am ("rapidly") editing, the autosave might give you a second of being unable to do anything for each save (was the case with my old pc). I just use the Crtl + S, or save copies (as of late). Makes me more in control..
Best of luck.
2015/07/24 05:46:48
mettelus
Ctrl-S is a good habit to get into. It seems this also has a perk of making things continue to run smoothly. Never heard of an official reason to this observation by many though, but many have reported the same behavior.

I also save out of habit prior to any destructive edit.
2015/07/24 07:56:32
Beepster
Yeah... autosave can get a little hiccuppy and I'm OCD enough to stay on top of saving (especially after getting REALLY burned by crashes during the X2 days).
 
Although I use the regular Save function I actually think I use Save As almost as frequently. My project folders are jam packed with versions of every incremental step of the project. Like I'll set up the project for my "learning/writing" phase and label it "Start". Then I'll immediately Save As again with "Start Scratch". This way if my test takes aren't working out or I have the parts figured out well enough to not need whatever tests I did I can return to the blank version. Then I'll do something like "Start Tracking Rhythm Finals" and record all the parts that will  be in the final release. As I do this I'll occasionally do a Save As with a numbering scheme "Tracking Rhythm Finals 1" or "2" and so on. If I set up for a new part or task I'll change the title to "Tracking Lead Scratch Start" or "Edit Drums Start" and again as I work number those as I progress.
 
May seem excessive and perhaps it is but it serves two purposes for me.
 
1) is to avoid corruption. hings aren't nearly as bad as they used to be but I do still experience what I think is a higher project corruption rate than others. Not sure why that is... either my system and/or I'm just really agressive sometimes (like I do something extremely heavy duty without thinking and boom... corruption). It only happens maybe once or twice per project (at most) but when it does I have to scrap it. Usually there is a crash or the project starts getting glitchy then it'll just get worse and worse until it's unuseable. So if I notice something is going glitchy I revert to the last working version and lose very little work (if any at all).
 
2) I find that just using Save then experiencing a crash sometimes doesn't mean I can get that project working again. I've been burned by this a lot in the past (in X2) which is why I adopted this method. Basically after the crash I might be able to get the project open again but it'll start acting all weird and eventually corrupt completely. Opening a Save As instead totally avoids that. Not sure why opening a Save project after a crash does this but I'm guessing since it's the same exact project stored in the same place that something bogus happens to the file (sometimes). With a Save As version it's completely separate from the crash.
 
3) It makes it a lot easier to keep the project clean and go back to earlier versions whenever I want for whatever reason. Since I do sooooo many takes and tests as I write and track and try out lots of wacky production tricks that can cause damage this is a good option to have. For example... all those Scratch takes I do and even my final tracks turn into a MOUNTAIN of crud which weighs the project down. So once I get something tracked and comped how I like I can simply export or copy ONLY the takes/comps I want and import them into the much cleaner "Start" version of the project. Like I might end up with a dozen versions of the project just from rhythm guitars. I take the finals from the last version and import them into the 1st emptier version. Even with Archive and all the other stuff we can do to keep resource consumption low I think projects can still start getting wacky just because they've been manipulate more often. So it's like all that work and saving never happened and the project is newer and more stable. It's also less crap to look at/wade through and keeps me from getting distracted with dumb stuff like "hmm... maybe I'll try THIS take instead" or whatever. If I made the decision something is the "Final" part then I did it for a reason. Any time I go farting around I almost ALWAYS end up going with my original choice so why waste time and tempt those distractions. I can also send that project to someone and it'll be a lot less huge and crazy for the receiver (if you guys saw some of my projects you'd be "WTF Beeps?!!" lol...
 
We've got that new Save Copy As that looks interesting and I know it could probably end up being a better option for my little system but I haven't quite wrapped my head around the full implications of it yet so it remains outside my process for now. I guess really it just means I could work in one project for as long as I want or it remains stable and just poop out my versions as I go without thinking about them until I need them. In fact maybe I'll try it out on my next big adventure.
 
tl;dr
 
Beeps is a spazz who uses Save As.
2015/07/24 08:03:08
LJB
Seems Beep and I have similar way of thinking on this. When you record as much as I do, you have to get your admin sorted fast O)
2015/07/24 08:27:27
Bristol_Jonesey
You guys are not alone..........
2015/07/24 08:33:29
icontakt
Hoenerbr

I'm used to Pro tools where by default it saves a few backups at least. 


 
Good, user-friendly design. Sonar should do that too (even one backup would save the user's work).
2015/07/24 09:03:10
Hoenerbr
Wow, Lots of great ideas Guys! Thanks for all the input. Cntl-S is my new bestest friend!
 
 
2015/07/24 09:07:31
DRanck
Personally I don't like autosave. It tends to fire at inopportune times. I ctl-s after significant changes and make copies of the project file at important milestones.
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