Hi Peeps,
I was just about to post something on this very same subject, so I thought I'd post in here instead, for now at least.
I think the first thing I should say is, I'm currently a Sonar X2 user and I am aware that there may have been some improvements between X2 and Platinum.
Although I've been playing guitar, on and off, for over thirty years, timing has never been my strong point (same with keys). Recording as MIDI has been my saviour over the years, and perhaps that has made me lazy, and now that I'm trying to incorporate guitar into my music those old timing issues are causing me some angst LOL.
So, I thought I'd have a go at using Transients for fixing my bad playing.
I'm getting mixed results... Some stretches work okay, but on some I am getting a sort of mild beating effect, in time with the music (around 8th notes), more noticeable on long sustained notes. So I'm not too happy with that to be honest, even though, with GR5 in the effects bin for some distortion, it's not too offensive... I just know it's there...
And when peeps talk about Melodyne, is that the version that comes with Splat?
I suppose I have a couple of options open to me;
If Splap has greatly improved transient stretching, then perhaps I should finally fork out for that,
Or if Melodyne is a better solution, and the version in Splat is what we are talking about here, then that also means I should upgrade to Splat,
And finally, I could resort to doing shorter takes, event if it's just one long note, and moving un-stretched clips to suit.
Learning to play in time is just not going to happen I'm afraid...
cheers
andy