Here's a report from my first experience with a real project under Ozone. It was a live show and the objective was to have a good enough recording to use for demos, but mainly for the musicians to study to improve the overall presentation. So it was not high risk and I didn't expect anything like studio quality. I had recorded this band in this room several times so I got a decent mic placement -- 8 tracks total for a 16-piece band.
Always before, I did everything in one pass. This time I consciously avoided any "mastering" effects during the mixing process. I did noise removal (with RX4) before importing tracks into SONAR. I did track-level EQ where it made sense. I put the instruments on a sub-mix and used the vocal track to duck the band slightly. I did a little reverb on the vocal and instruments with tight mics or direct boxes so they matched the natural reverb of the room. I only compressed the tracks that were obnoxiously punchy (kick drum, vocal, and bass). I set the pan of course and mixed the levels. I didn't use any effects on the master bus except for a limiter, and it shouldn't have hit very much.
I created stereo mixes for each of the tracks, then ran them into the stand-alone Ozone. Actually I started with just a couple of tracks to see how I'd like that. I found several Ozone presets that definitely improved the sound, and I studied them a little to see what they had in common. To that I added a little bit of stereo processing in Ozone. I used Insight to guide me to uniform levels. I found that there were some things I really needed to improve at the individual track level, so I saved a template of my Ozone effects and went back into SONAR. The trumpets had not been coming through the final mix as clearly as I wanted, so in Sonar, I added the Ozone dynamic EQ to the original track that had the mic covering the brass area. That allowed me to get a little more presence from the trumpets without really changing the character of the sound. That was pretty neat.
After that, I worked entirely in Ozone. Ozone makes it easy to work on a whole collection of tunes. In my case I have 23 tunes from that gig. I found one combination of settings I liked for all the tunes and applied it to everything. The only adjustment I made per song was the overall loudness.
Results? I think this yielded a better sounding, more uniform product, but it wasn't radically better than what I had previously done entirely within Sonar. Other than the back-tracking I did to remix after I heard things in Ozone, the work flow was pretty efficient. It probably took me a half hour longer than I would have spent otherwise, but some of that was learning curve. There isn't anything I did in Ozone that I could not have done in Sonar, but I think I will continue with this separated workflow because it does help me concentrate on different things at different stages.
Regarding Ozone itself, I don't have a great basis for competitive comparison, but the GUI made a lot of sense to me. I have no criticism of the product.
Here are some examples. Bear in mind it is 16 cats shoved onto a small stage with no opportunity to mic everything separately. If I were going to use these tracks more broadly, I'd go back into Sonar and use automation to set the solo levels a little better.
https://files.secureserver.net/0sCHmYymAoCGxGhttps://files.secureserver.net/0sXr0icIMZhQKQhttps://files.secureserver.net/0s9R2t72mTcqA5