• SONAR
  • "How to Master in Your DAW": Before and After Examples (p.3)
2015/07/12 01:02:03
Anderton
Jeff Evans
In response to Craig's points...
 
Crossfade works fine in Studio One.

 
I know that. I said AFAIK it isn't repeatable (at least not in V2, to which I qualified my comments) and you can't snap to a standard point of departure (like equal power, so you don't have a volume “hole” between clips).
 
FYI not all crossfades are transitions between songs. I've shortened many an overindulgent guitar solo  during the mastering process by crossfading (like the angle splices I used to do on tape). Equal power is what I want most of the time. When crossfading between songs, yes, it's often necessary to customize the curve, but that's another reason for using a track view environment because of its automation flexibility.
 
If you work in 64 bit and a higher res up sampling is not necessary anyway.  Why not just create a mastering session in 96K and be done with it.

 
Because I wasn't talking about the sample rate of the mastering session. I said "SONAR offers upsampled rendering so when you create your stereo mix for mastering..." Many projects remain created in 44.1 and delivered as 44.1; it makes more sense to upsample render one or two tracks (or whatever) than sample-rate convert all your audio to a new sample rate. (Remember, I said this was about mixing. Of course if your recording projects were started at 96 kHz, then your mastering session would be in 96 kHz.)
 
Studio One has full clip by clip or event processing. Always has. (well V2 anyway)

 
You're mostly right - it does now, but it hasn't always (it was added in V2). And in the SOP V2 documentation, it says you can add effects to tracks or the master output, and it also says that ALL functions related to audio parts are accessed through the right-click context menu. Since the documentation I saw implied that per-clip effects weren't possible, and drag and drop on to a clip didn't work (a la Ableton Live), I never looked any further for it (but in case anyone else wonders, it's in the Inspector). Also note I said "I don't think SOP offers per-clip..." because I stopped using the Song page after V1, and use SOP only for the Project page (I still do). However, I do appreciate that you contributed a piece of information that was partially right, because it led me to do the research that revealed if I ever use the Song page again, I'll be able to do clip effects.
 
You dont need a playlist to hear transitions betwen songs. Just hit play instead and listen

 
I don't think you understand how playlists work. I wrote: "The playlist feature makes it fairly simple to test out song transitions before the songs have been rendered." I don't think Studio One can cue up multiple Songs (not rendered clips in the Project window) and play them sequentially so you can dip into one of those songs and make an adjustment to a track or whatever prior to rendering. (And yes, I know that you can bounce back and forth between individual songs on the Song and Project pages...that's not what I'm talking about.)
 
Tracks or clips (events) can be pitched up or down and sped up and down very quickly and easily. Those settings are in the inspector box.

 
I wrote: "With SOP, you have to go back and forth between the time-stretching and pitch-stretching parameters until you get it right." Those are the same parameters you describe in the Inspector box, but they do not provide "true tape-style varispeed on a per-clip basis where you can speed up tempo and pitch simultaneously, without any artifacts." That is why you have to go back and forth between them…preferably with a calculator handy so the pitch and speed correlate.
 
I would not be doing that in mastering anyway. It is a compromise no matter how you look at it.

 
It's okay that you prefer not to do it in mastering, but hundreds, if not thousands, of engineers had no problem bumping up the tape speed by a percent or two, or even a whole lot more (listen to Gary Glitter's "Rock and Roll Part 2" - the tape speed shift is huge). Nor is a sonic compromise involved (beyond a timbre shift, which is what you’re trying to accomplish anyway) if no stretching algorithms are employed. Granted I may just be nostalgic for the sound of Ampex ATR tape varispeed, but if you ever doubt how common it was, ask guitar players why they have to tune their guitars slightly sharp when trying to learn a hit from the 60s or 70s 
 
I believe mastering is the last step in the creative process and no option should be off the table if it can enhance the artist’s vision.
 
I don't want to get into an argument, a question was asked about how to emulate SOP's mastering page in SONAR and I provided an answer as to why using the Track View was more flexible in some ways than SOP's mastering page and less flexible in others. You then changed the subject to Studio One, because that's what you know; as you said in May, you're a "full-time Studio One user," and have been promoting Studio One in these forums since at least 2013 (which makes me wonder why you hang out in a forum dedicated to SONAR users, other than to promote Studio One). But it's all moot anyway, because he wants to be able to do CD Text in SONAR, which it can't do. So he's going to have to find another solution anyway, and fortuitously, I had already mentioned CD Architect and SOP for doing the final prep work, and they both do CD Text. 
2015/07/12 01:34:59
Jeff Evans
Sorry for the confusion. I do apologise. I got the gist from one of your previous posts that you were talking about mastering in the normal Sonar song page and that it was superior to SOP doing the same thing.  I totally missed the point about setting up in Sonar something similar to Studio One's mastering page.  As I pointed out I tend to do it the other way around. ie not use the SOP mastering page and use normal song mode instead. Once again sorry for seeing that the wrong way around.
 
There are many Studio One users here too and I felt we were sharing information about methods of doing it in that program. From my side it is coming in a positive way.  Believe it or not my intention is not in promoting SOP at all or trying to talk down Sonar either. I can see it has evolved into a great program. I am very aware that Sonar users like the program and stand by it as well. There are some really great people here. I have learned a lot here as well. There is a lot of interesting information in this forum.
 
I have also contributed a lot of technical information and advice drawn from my own experiences over the years as well trying to help people make better productions. I enjoy that aspect of my involvement here.
 
As far as hearing better than anyone else LOL I am very embarrassed about that. I think it was a heated discussion about external summing buses VS ITB mixing or something like that. Others were provoking me at the time as well and I responded. But we all live and learn. (I did pick the ITB mix and it sounded better!)
 
Good point about speeding up or slowing down analog masters. I did not think of that. Yes they did. Somehow I think the analog mechanical way does it is a rather elegant manner though you must admit.
 
 
 
 
 
 
2015/07/12 01:38:42
Anderton
No problem. Just say "Varispeed RULES!!" ten times, and balance will be restored in the Force.
2015/07/12 01:46:07
Geo524
Thanks Craig. Can't wait to hear the before and after.
2015/07/12 02:18:58
Anderton
Jeff Evans
Good point about speeding up or slowing down analog masters. I did not think of that. Yes they did. Somehow I think the analog mechanical way does it is a rather elegant manner though you must admit.



Now that I think about it, it's very much like speeding up or slowing down the "analog sample rate." People think that analog tape has an "infinite sample rate" but that's not really true...let's assume an AC bias frequency of 100 kHz. This is mixed with the audio signal, so the 100 kHz signal is effectively representing the audio and is what the record head converts to magnetic fields. Unlike digital sampling the 100 kHz doesn't measure the audio pe se, but it embodies the audio's waveform as it's being recorded ("sampled").
 
As the magnetized particles go past the head gap, they play back at a certain rate. Slowing down the tape "samples" them more slowly, while speeding up the tape "samples" them more rapidly. As with digital, this "resampling" causes pitch changes that relate to the speed change. Of course the technology for implementing this "sampling" is very different for analog and digital, but with tape, the concept is at least somewhat similar. 
 
I guess I'm just nostalgic about varispeed. Couldn't do flanging without it, either. 
2015/07/12 02:59:04
RonCaird
This was very revealing.  Although there was distinct differences between 'before' and 'after', the changes you made were actually quite subtle.  The quad curve images really showed how relatively small eq changes can have noticeable effect.  I would really like to see and hear examples of your approach to mastering on songs that are softer, for want of a better descriptor, and intended to have more open space in the arrangement.
2015/07/12 10:38:39
meh
Anderton
sausy1981
The big thing for me would be the ability to put in track markers and CD text and the like.



SONAR doesn't do CD Text, so it's not relevant to what you want.


I wish Sonar would add in this ability....Would save me having to use another piece of software.
 
rafone
2015/07/13 02:45:01
Anderton
RonCaird
This was very revealing.  Although there was distinct differences between 'before' and 'after', the changes you made were actually quite subtle.  The quad curve images really showed how relatively small eq changes can have noticeable effect.

 
It's important to remember that when you add, say, 1 dB to the master, you're adding 1 dB to every single track - that adds up. This is why in mastering seminars I often recommend "the rule of half." By this I mean if you boost or cut by X amount, change it immediately to X/2 and live with it for a while. Let your ears get acclimated as you may not need as much as you think.
 
I would really like to see and hear examples of your approach to mastering on songs that are softer, for want of a better descriptor, and intended to have more open space in the arrangement.



Some of my favorite mastering projects have been classical records. In theory you're not supposed to do anything, but I often made very slight tweaks that no one would really notice, yet they made a big difference in the overall sound. In some ways it's more difficult to master something with lots of space because you have more options, and have to make more value judgements. In a dense arrangement, there's only so much you can do and sometimes, it's more about damage control than anything else. 
2015/07/13 13:31:20
michaelhanson
Loved the video, Craig.  Good stuff.  A little goes a long way.  
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