PilotGav
I have been missing this capability for years. I'm not going to bother going into WHY it's important to me as it seems that most posts in the thread are all about "It's not important to me so it shouldn't be important to you".
I don't think that accurately summarizes most posts at all. Most posts want to know WHY it's so important to others because I would venture to say it's not a normal part of most workflows. I delineated the four conditions that have to be met for real-time synth recording to be relevant, and it's a fairly limited set.
The bottom line to me is that it's a basic function that should be in Sonar. If I want to capture a performance which has random variables and therefore has to be "recorded" to get the TAKE I want... I don't think that's asking much from a DAW.
Noel already explained why it's difficult to do. Meanwhile, as I've explained several times you can accomplish
exactly what you want to do with SONAR. If you choose not to take advantage of functionality SONAR offers to do what you want because you'd rather have the functionality implemented differently, that's your choice.
I use physical loopback to record live performances on SONAR into two spare channels, so this isn't a foreign concept to me. And FWIW, I also
have to do that with Ableton Live if I want to record a live performance, because Solo button presses are not recorded in an Ableton Live project and they're a crucial part of my performances with that software. I could whine to Ableton endlessly about not recording solo button presses, and I've mentioned it to them as have many other people. But I got the same basic answer as Noel gave - it's so deep in the code they can't do anything about it. So instead of spending my time complaining, given that they're not going to do anything about it, I hook up two patch cords and record my Ableton Live sets. It's really not that hard. I suppose I could also insert Guitar Rig as an effect, not load any effects, and use its recorder.