Adq
1. Record+Listen -> Good -> Ready
2. Freeze -> Listen -> Good -> Ready 1 is faster.
From a
theoretical standpoint, yes. But I have to wonder how many people here have actually tried to capture randomness as part of their work, and dealt with the
reality of the situation.
(1) is faster
only if you trust yourself that you were able to evaluate the part you played while you were recording, believe all the random changes were correct, and are
sure you will not need to redo the track. Otherwise, you will need to re-record it again, hope you get your moves right, and evaluate. Every time you do this, you run the risk of not playing the part perfectly and having to start over again.
On the other hand with 2, once you get the part right, you can freeze and evaluate. Don't like it? Undo, freeze, evaluate. You can keep undoing and refreezing until you get a part that's just right, without having to play it over and over and over and over and over and over.
I'll take freezing over real time recording any day, because it can generate possibility after possibility until one comes along that's perfect - and I only have to play the part right
once. And of course, MIDI can record controller tweaking so there's absolutely zero reason I would need real-time recording for control tweaks.
As to real-time recording being a "professional" feature, one of Cakewalk's many
truly professional features is how well it handles track sync, sample accuracy, and delay compensation. As pointed out by azslow3, you jeopardize that by unbalancing the system.
To me, recording VSTi audio in a way that forces you to re-do a part every time if there's one little aspect you don't like - whether it's the way you're playing or the effect of the randomness - is pointless. I would hate to see Cakewalk spend their development time on something that offers potentially faster operation in one very specific set of circumstances at the expense of jeopardizing timing stability.