Yes... Horrible expression but well understood.
There are work arounds galore!
I'm sure there are things you do in Soanr that you might find needing work arounds in Reaper...
In the days of analog, not only could we send to multiple busses, but a common thing to have/do was creating mults which could be used anywhere... Inputs, subs, busses, outs...
Yes, you could create feedback loops.... Bad? Sometimes! ;-)
Using sends can sometimes be tedious as you may have written fader automation that you wish to feed the bus. So using s send means replicating the fader automation for the send... And keeping both modified as changes are needed...
Sending to two busses simplifies this...
There are also occasions when it would be nice to send to a second input... Again, yes it can cause problems, but that's a bit part of exploration and discovery...
SilkTone's little plugin can alleviate some of these situations as well as open more doors to ideas...
This is who deserves the thanks here! ;-)
I'm just the messenger.... Please don't shoot me!
Don't get me wrong... Even in analog some boards and some rooms had very different sets of abilities much as today's softwares do... The trick to me has always been to discover things and use the set of tools at hand to create the final goal...
More players? ...bounce machine2machine? ...more tracks?
I'm sure you guys get what I mean...?
Keni