• Software
  • Ultimate TAPES and SATURATION chapter I : the Arrival !
2017/06/24 00:46:17
cclarry
2017/06/24 00:55:46
Zo
Dammmm Larry you're **** FLASH !!! lol
 
here we go  , it begins slowly but a pure fun to record and i hope to watch !!!
 

 
 
 
 
 
2017/06/24 04:24:01
Fleer
You da man, Zo!
2017/06/24 12:39:04
Zo
Fleer
You da man, Zo!


Thks Fleer ...

Of course you guyz tell me your personnal favorites ... fav according to what you heard in the video ;)
2017/07/01 22:54:53
interpolated
Awesome accent. Aren't you that guy off First Dates?

2017/07/02 20:58:19
Jeff Evans
Zo has made an incorrect assumption about Studio One optimisation.  On the video channel he says it is way less optimised than Sonar for example.  The latest update 3.5 has brought some significant improvements in this area for Studio One.  Granted, before it was not ideal but things have changed big time with this update.
 
CPU use has been greatly improved, core distribution etc..but overall CPU efficiency has been changed quite a lot.  Also we now have low latency monitoring modes which are quite amazing.  The input and output latencies can now be separated and set independently.  Dropout protection is also an option too preventing super large sessions from breaking up and not playing correctly.  We also have a 16 samples buffer setting too which as far as I know not many DAW's are providing.  You do need a decent interface for this setting though such as a thunderbolt interface on a Mac for example. 
 
I suggest you do the update Zo and spend some real quality time here with these features before making statements that it is not optimised at all.  It seems to me that you have not done this.  It has been greatly improved in this area. I can understand it because quite a few changes have been made here and now things are quite different.  It has become a little more complex in the area of setting buffers and things and using LLM, but there are some very good explanations of it on the forum.  Well worth reading.  The latest Groove 3.5 update video also explains it pretty well too.
 
Your video is not that great either.  Sorry, but hearing the same groove for over 90 minutes is a bit much. The choice of music for testing the tape simulators was also a very poor example.  I could have done this in 20 minutes and used a much wider variety of material in the process.
2017/07/03 05:06:57
Zo
Jeff i know that since i own studio , i have notifications and all .... i m not saying studio is not optimised ...i m saying it is less than sonar , period , what i do in sonar i can never do it in studio one ... this doesn t makes studio one bad ...

For the beat choice , my goal was to make the differences obvious , that s all , the more complex is the material , the quieker people get lost ...but i hear you , thanks for your feedback , always aprreciated ...
2017/07/03 05:09:59
Zo
interpolated
Awesome accent. Aren't you that guy off First Dates?



Now i have to check , and i m afraid to lol ... any link ?
2017/07/03 05:57:25
Jeff Evans
Thanks Zo. Yes I think the material can be important. Like a few years ago I produced a real nice album of music crossing over country, folk and acoustic. Lots of acoustic instruments plus drums. Anyway I did two mixes of the tracks at the same time. One to the hard disc and the other to my Studer/Revox B77 high speed half track mastering machine. (which I still own) The difference with this music is very obvious. With other styles I have found it very hard to tell though.
 
For me though the jury is still out as to whether these tape emulators are actually any good. And I wonder how well they do compare to a real tape machine. Which I don't want to use because of all the hassle of getting high end tape for it and setting it all up etc.. 
 
At the moment I am getting really great mixes without tape emulators present. Better than anything I did in the past as well so I am not rushing out to get them. Studio One has incorporated Softube TAPE into its Mix FX which is cool I guess.  I don't mind the CTC-1 console emulator though. Also another nice saturation plugin is SDRR by Klanghelm. I can get some nice sounds out of that too. 
 
You have got me thinking about tape emulators again I suppose.  For me the best choice would be TAPE. They are saying it is very good.  They have fixed the 64 bit issue now in Studio One as well. In Studio One it factors in all the crosstalk between tracks too which is interesting.
 
You might be surprised how well Studio One handles a big session now too. It is only getting better and better. The Dropout protection is also pretty cool too.  But as they say the best DAW for you is the one you know!
2017/07/03 22:11:26
Zo
Jeff , did younrecord the final master on that tape or multitrack , his made a whole diff ...and yep difference are not subtile ....what i was more into was the difference between tape more than wet / dry witch is obvious each time ...this allows me to tell peopléto focus on a specific thing and then to switch model ...

I posted exemple on a more complex thing at gs bu still one bar loop ...

Yep studio is one of the best daw and surely one of the most responsive dev team ...for my students , i say for producer you can t go wrong with sonar , cubase and sonar ...those are solid choice ...if i had to choose one to replace sonar , you already saw it in the video ...;)

If you want to stack'tape in all track , tapedesk is hard to beat cpu wise , it aliases at hig distortion but i use the sonar oversampling witch leads it then to the quality expected ...

I don t use tape that much either , only for specific duties , or on final sub mixes ...that s why color , compression , qualitybis indeed important ...

I bought tape , but it was just because the demo was off ...if i had to l i wouldn t ...for me one of the bestbnew release and all'arounder is tapedesk ...
Magnetite works wonder on acoustic stuff also ...

Gonna update studio one , is it stable or did they introduced bugs with the update ?
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