• SONAR
  • Ample Guitar -- great sound but latency? (p.2)
2014/12/02 05:37:54
Kylotan
Topographic4001
Kylotan
You could always play a low latency instrument during tracking, and switch to the high latency version later.

Yes you can, but after you do it' you have to shift that track in time to match your other tracks normal time, or create a special pre-offset track within Sonar to accommodate Ample Guitar's limitations.

Why is that a problem? That's exactly what the Time+ option on a MIDI track is for.
 
It's not a user problem - it's a research & development problem that the manufacturer needs to resolve after this topic' (and it's connected complaints) hit the internet blogs... just not their Ample Sound' blog though... eh'hem.



I don't agree. If they want to model the attack correctly, then that will require some period of time where the sample is almost inaudible. I don't see it as any different from playing a "slow strings" patch where I will have to press the keys some time before the start of the measure for it to sound right. Admittedly 50ms is probably more than the sample really requires, although maybe you need most of that for a whole chord strum. Maybe they could have provided a lower latency truncated sample during tracking, though I don't know how feasible that is. The demo video seems to imply they don't really intend it for real time use.
2014/12/02 10:54:42
Topographic4001
Kylotan
Topographic4001
Kylotan
You could always play a low latency instrument during tracking, and switch to the high latency version later.

Yes you can, but after you do it' you have to shift that track in time to match your other tracks normal time, or create a special pre-offset track within Sonar to accommodate Ample Guitar's limitations.

Why is that a problem? That's exactly what the Time+ option on a MIDI track is for.
 
It's not a user problem - it's a research & development problem that the manufacturer needs to resolve after this topic' (and it's connected complaints) hit the internet blogs... just not their Ample Sound' blog though... eh'hem.



I don't agree. If they want to model the attack correctly, then that will require some period of time where the sample is almost inaudible. I don't see it as any different from playing a "slow strings" patch where I will have to press the keys some time before the start of the measure for it to sound right. Admittedly 50ms is probably more than the sample really requires, although maybe you need most of that for a whole chord strum. Maybe they could have provided a lower latency truncated sample during tracking, though I don't know how feasible that is. The demo video seems to imply they don't really intend it for real time use.


We'll agree to disagree then. Music Labs' achieved the standard to go by. I'm beginning to sound like a salesman for them, but when a company gets it right, I respect it and it becomes the de-facto benchmark. Kinda like Spectrasonics' Omnisphere'. Although I have Goliath and SampleTank 2 & 3; Omnisphere is the standard Swiss army knife for all things synth. So let Ample Sound' rise up to the bench and get their (even nicer sounding acoustic guitars) up to snuff and usable, without forcing someone's 98 tracks to conform to it's out-of-sync plucking. I love those quick fade in string patches by the way; Mellotrons, Jupiters, OBX-a's, real string sections of course; but those are supposed to be with a mild attack fade in, unless they're spiccato, staccato, pizzicato, etc. Plucked instruments however, should sound the moment your finger plucks/picks or depresses that key. I think everybody who creates music is aware of the nuance when a guitarist moves their pick over the six strings creating the initial first strum; it' being less than a second before the actual (tick) in time of the true tempo' to be fluidly presented. With the intention that it's sixth and last string be struck through the strum on the next beat of the hard tempo. That's what my wooden guitars and basses do'.. the virtual guitars should be the same. Imagine if your wooden guitar generated its sound 50 milliseconds after you picked it. You'd have to tell your band members to play 50 milliseconds later to all be in sync with one another. These are all details to be worked out by Ample Sound'... and they will resolve it. I look forward to their upcoming fix. Until then, I will use my actual wooden guitars, or Music Labs' software guitars. Again, because Music Labs' just got it right the first time. Let the user create those deliberately out-of-time' fluid strum motions to fit each individual song; not a software doing that on every note.
2014/12/02 12:44:47
Kylotan
Topographic4001
Plucked instruments however, should sound the moment your finger plucks/picks or depresses that key. I think everybody who creates music is aware of the nuance when a guitarist moves their pick over the six strings creating the initial first strum; it' being less than a second before the actual (tick) in time of the true tempo' to be fluidly presented. With the intention that it's sixth and last string be struck through the strum on the next beat of the hard tempo. That's what my wooden guitars and basses do'.. the virtual guitars should be the same.



I don't understand what you're saying here. But if the idea is that the last string is heard 'on the beat', that requires that the first string is heard before the beat. Setting a negative delay would be how you achieve this while still having the MIDI notes quantized. This makes sense for strumming; I don't know why they'd have the same thing for individual notes, if they do, but maybe it's so that they can be consistent across the track.
2014/12/02 13:08:07
Scoot
Ahh this is a shame. I fancy the Amplesounds J-Bass, and 50 msecs isn't worth it for me. Not sure I'd gamble on that
2014/12/02 23:04:51
Scoot
PLaying the actual synth rather than a lower latency alteran
Kylotan
You could always play a low latency instrument during tracking, and switch to the high latency version later.


This doesn't really work for me, as the dynamics of synths differ and when you play you play to the synths dynamics. I often assign Breath controller to an aspect of the synth, but the assignment may not be available to the the lower synth, so I can't play that expression, and if it is, it may respond differently.
 
Then there are the key triggers, these if available will be differently set up, may not be key triggers but ranges.
 
There is nothing wrong with wanting to play the synth you are recording. You may be happy working around, but you can't just dismiss people thinking for those who don't like 'workaround'.
 
 
2014/12/03 00:59:29
emeraldsoul
Some users say playing it live doesn't work without setting up compensation.
Another user says it plays live no problem.
 
I wonder if the computer specs matter? Midi interfaces might operate quicker with some computers, some soundcards?
 
just a thought. If the poster Vastman has no problems with latency, and his specs show 48gb of ram, with a fast processor, then maybe he's quickly loading the samples in and that cuts the latency down?
 
I'm not too bright at all of this, either, but I was looking to pick up the AGT and the J and I'll keep my eye on this thread, thanks!
-Tom
2014/12/03 05:11:25
Kylotan
Scoot
There is nothing wrong with wanting to play the synth you are recording. You may be happy working around, but you can't just dismiss people thinking for those who don't like 'workaround'.



Ah, I'm not dismissing people. Just saying that if they like the sound of the synth, this is one way in which they can use it. Some here seem to want it to be magical and predict the future - eg. playing a strum across 6 strings such that the 6th string is heard when I press my MIDI keyboard! - so maybe they ask too much.
 
Judging by the videos it is intended to be a scoring synth rather than a live synth, so you'd record it bit by bit or even manually enter it into the Piano Roll. If that's not how you like to record (and generally, I don't), then it's probably not the synth for you.
2014/12/03 08:38:43
Karyn
emeraldsoul
Some users say playing it live doesn't work without setting up compensation.

That is not possible,  it would require the computer to trigger the sound before you'd pressed the key
2014/12/03 09:28:55
konradh
I was highly impressed with the audio and video samples on the Ample Guitar site and considered buying it, so this is interesting.
 
As any of you who know me are aware, I am a huge fan of RealGuitar (Musiclab) because it is simple to use (once you get a couple of concepts down) and the system load is very light.  If you know how to do it, RealGuitar will strum any chord you can think up, plus it is a good solo instrument.
 
I really want Ample to work, though, because it has a different and really good sound.
 
One possible issue: if this is one of those systems that requires you to populate a chart with a list of chords you plan to use in a song, that's OK, but that is way less flexible (for me) than just putting the chords in MIDI as I need them.  I do understand, however, that for someone who does not read music (or does not like to), maybe a chord table is a good thing.
2014/12/03 22:23:22
Scoot
Karyn
emeraldsoul
Some users say playing it live doesn't work without setting up compensation.

That is not possible,  it would require the computer to trigger the sound before you'd pressed the key


Doesn't this apply to all VSTis (what's the plural of VSTi?), but for some reason this one needs it, where wit others the latency is navigable. 
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