Okay. Got it. This is going to do one thing that had been causing me a dillemma which is yanking toms out of overheads effectively/efficiently for replacement.
One thing I did not see that I thought perhaps this would be able to do is to just drag and drop to replace one hit.
Like if I've got the snare track loaded into a "lane" I was hoping to be able to just copy/drag whatever I wanted right onto specific hits on the timeline of the replacer or even from directly inside the lane so only those specific hits were replaced. Like I was saying earlier where if a drummer flubbed a snare hit then a good hit could be yanked from elsewhere and just dropped onto the lane at that point without affecting the rest of the performance.
Of course a smaller Region FX section could be isolated (just where the hit occurs) and the sample dropped into the sample loader but that's an extra step.
Or maybe all the transients could be disable EXCEPT where the flubbed hit occurs in one action (like a Ctrl + Shift + A then select the bad hit) and then the replacement hit gets loaded into the sample thingie which then only replaces the one hit.
hmm...
Guess I'll just have to check it out. Looks very useful at any rate.
Cheers.