arachnaut
Beepster
One thing I did not see that I thought perhaps this would be able to do is to just drag and drop to replace one hit.
You can turn off all the little red transient markers but for the few you want to change.
Thanks, that's what I've been gleaning and probably the type of workflow I may have to adopt to perform these specific tasks using this tool. Not exactly what I was hoping for BUT a) before continuing I want to clarify this is obviously cool tool but it's not what I was expecting (which perhaps is a weird set of needs/desires so I ain't kvetching... just trying to figure it out) and b) I'm still holding out hope that perhaps that will be a workflow I can adopt to get my desired behavior.
So seriously, not complaining... just trying to see if in the light of a new day after everyone has played with it a bit whether what I'm envisioning is possible.
Okay, I'll set up the specific scenario again so it's all in one post.
1) I've got a mutli mic'd set of drum tracks (Kick, Snare, Stereo Overheads). They are a little sloppy with some weak/flubbed hits.
2) I want to replace flubbed hits with samples from elsewhere in the tracks (so a bad snare hit gets replaced with a good snare hit from somewhere else on the track).
First off I do not necessarily want to always use the same sample for every flubbed hit because that may sound weird and I'm obsessive enough to try out various samples extracted from the original to get JUST the right one (yes I am indeed insane). From what I'm seeing I can either load only one sample into the little replacer thingie OR I would have to maybe create an sfz file but the sample chosen would likely depend on velocity so no user control over what gets inserted (so sfz is out).
In the material we've been shown so far I'm getting the impression that this is kind of an "all or nothing" type scenario. So I can only select the transients I want to replace (and this poses another potential problem if there is no Deselect All option for the transients... because then I would have to Deslect EVERY transient except the flubs as opposed to starting with no transients then selecting the flubs) and then only apply ONE extracted sample when I want to insert a specific samples on hit by hit basis. Essentially I thought I would be able to drop sampled hits right onto the hit being replaced as opposed to dropping it into a "Replace All Selected Transients with Sample X" function.
So unless that IS a function the only way I could acheive that level of hyper control would be to do things in passes with one sample at a time. As in created a folder with various "good" samples before beginning the replacement which will be my pool.
Then I would engage the Drum Replacer on the entire track, deslect all transients (which is hopefully an option) then go through and pluck out the flubs one by one and select them for replacement. I drag in a sample from my pool into the replacement loader thingie. Then I listen back to see which replacements sound good and which don't, disengage the ones that don't, render then perform the enitre process again with another sample in hopes it will be appropriate for another round of flubs. Repeat until all bad hits sound like I want.
To me, ideally, there would be a sample loader option under each transient (perhaps available via Right Click) or as I said being able to just drag samples right onto the old transient and have it matched up and replace on a hit by hit basis. Would also be nice if there were options to a) replace fills/sections where you range select an area (like a botched fill) and can drag/load a replacement fill and b) an Audiosnap style function to drag transients along the timeline to correct good but misplaced hits.
Just stuff like that. I really again want to reiterate I am NOT complaining. I'm just trying to figure out some possible workflows for this type of intensive drum editing. It's called Drum Replacer... not Sooper Duper Magatastic Drum Editor and I totally get where the Bakers are going with this. All that stuff I was talking about IS possible in various ways using various tools (and this is now an extra option to include in that type of workflow) but I was kind of dreaming of an all in one tool for this stuff. Kind of like Audiosnap, meets, Loop Constructor, meets hyper intense Track View editor, etc.
Currently trying to finish up tracking the final audio elements on a tune I've been working on and studying some semi related extraction/manipulation type weirdness with Audiosnap so probably not going to get to test this right away but you guys always give me ideas and clues about new doodads so I'm not bumble thumbing around like a lice ridden ape when I do eventually get around to testing stuff. Maybe this inspired some possible uses or things to try out for you as well.
And if these types of workflows are not CURRENTLY possible perhaps they are the types of things Cake may want to try to include. It's a new tool so perhaps there is an intent to expand functionality which usually seems to be the case with those clever and every adventurous pastry chefs.
Either way... thanks for reading my ramblings and any thoughts on this type of workflow with our new toy is appreciated. Still an ultra cool thingie that I can use for a ton of other stuff anyway and I can of course acheive the same results using other methods (because I've been plotting and scheming all this for a looong time) but it sure would be nice to have one stop drum editing shop integrated in the program.
Cheers.