The backstory: With sample buffers below 256 samples, regardless of the interface I would often get the dreaded audio system motorboating where Sonar would lock up, not be stoppable from the Task Manager, and require a reboot to get working again. Recently, there was a thread here about latencies and I thought I would try using lower latencies again. The problem persisted. I just assumed that the V-Studio drivers were kinda old, that my projects were getting more complex, maybe I needed a faster processor, etc.
Then I thought maybe some Device Manager process was causing a problem (someone had mentioned improved performance by disabling the network card), so I started experimenting. Of course I had already disabled the
Realtek High Definition Audio driver but there was also another audio device under Sound, Video, and Game Controllers called
AMD High Definition Audio Device. It didn't have an option to disable, only uninstall, so I never messed with it.
The fix: In my computer's Device Manager under
System Devices, there's an entry titled
High Definition Audio Controller. I was able to disable it, and poof - the
AMD High Definition Audio Device disappeared from Sound, Video, and Game Controllers.
Since disabling this, Sonar has run flawlessly for two days straight on two different CPU-heavy projects with a 48 sample buffer! A possibly related issue: It's been noted several times in these forums that the choice of graphics boards can have a huge impact on Sonar's performance. Maybe it's not the graphics card itself, but the audio driver installed with a board. I'm pretty sure nVidia boards install some kind of audio driver as well.
I am one effing happy camper right now. 48 samples!! If anyone looks into this on their system, please report back and let us know if it helps. I can't believe the difference.