Anderton
Thanks for taking the time to write the informative post. You're one of the people who noticed the thread title posed a question 
Hi Craig, thank you for your kind comments.
Like many of us here, all we request for is a system and platform which is stable enough to handle all our demands to produce the music which we so love. Along the way we learn much from others while we share what we can. Thank you again since the days of Ensoniq and Mr Mash

...
i did a little digging into this... apparently the HD Audio Controller not only releases the CPU Core as i once thought (post #61), there is also IRQ involved. (Ref:
https://social.technet.microsoft.com/Forums/windows/en-US/d8351bb8-2678-428c-bbb3-004c01f58cb7/microsoft-high-definition-audio-controller-conflict ) Looks like there is more than meets the eye here...
i'll try to take this a little further whenever time permits and will keep this thread alive. On my current system, i have disable so much stuff i actually dont know where to being.

The most major of MAJOR issues that really bugs me is the way Windows integrates generic and legacy drivers during Windows first install. Things may be made worse when specific drivers and or updated drivers are installed over these generic ones.
In my most humble opinion, the key to improving Sonar's Audio Performance may be to redesign a brand new audio codec from scratch where it totally bypasses and or ignores anything which MS and ASIO have done in the past and or are doing either currently now without the baggage of legacy codex. To put it simply is to have Sonar "talk" directly to the Hardware Audio Interface bypassing even USB and or FW protocol. (That i dont know if its possible - a new protocol perhaps...???) (Another issue is how to bypass Windows' own media codecs...???)
The reason for this conclusion is that when ASIO first came out, it was not without issues, however it was the beginning of a dedicated audio streaming protocol that attempts to bypass the OS audio kernels, hence reducing full duplex audio delays. Although technology has improved tremendously since the first ASIO codec was released, the new and or old codes were never properly addressed to solve issues. Then came WASPI and WDM etc... These are just codes over codes which cover over even more codes.... Marketing has always dubbed these as new technologies... unfortunately not. Thats why there are still traces of legacy code to begin with (post #61)
The increase in speeds of modern CPUs and other hardware simply cover up of what's lurking below the actual code structures. These days, programmers will simply use a few lines of "new" code to cover up whats wrong rather than actually studying or modifying the original codes to get to the root of the problem. With today's hardware technologies, we should be recording and playing back at speeds close to the way transistors handle current, unfortunately we arent...
Personally i have used CWPA since the days of old and Twelve Tone will always have a special place in my heart.
Sincerely i look forward to the day when Cakewalk will be the one DAW that rules them all

. Where we can all proudly say if you arent using Cakewalk, you arent "industry standard"...

sounds familiar ha...
cheers all