• SONAR
  • How To Load A Kick Sample From Addictive Drums To Drum Replacer
2015/05/30 10:19:33
TremoJem
Please help.
 
I can't figure this out, thanks.
2015/05/30 10:31:03
mettelus
I am not sure that you can load any sounds into DR, but you can drag a DR'd clip (ctrl/shift drag) into a MIDI clip and will give the MIDI notes by module. The associated notes are in the right of each module. That MIDI track can then be used to feed an AD2 (or any VSTi) instance.
2015/05/30 10:37:29
maximumpower
TremoJem
Please help.
 
I can't figure this out, thanks.


That is a good question as I wanted to try that myself.
 
I am guessing that the AD2 samples are not in a place where you can easily get to them.
 
I haven't tried it yet, but, looking at the videos on Drum Replacer, I would try creating a simple "loop" with AD2, using the drums you want. On the track that has the drums you want to convert, use region fx to convert to a DR track. Highlight the sample from the AD2 track (you probably have to bounce it first) and drag it into the waveform window in the DR track.
 
I am probably missing some steps but that is how it looked to me in the demo video.
 
I am going to go give it a try. I will report back in a few...
2015/05/30 10:56:58
maximumpower
That worked! lol
 
1) I loaded up a project that had drums (in this case I used the Sonar mixing tutorial)
2) Add an instance of AD2 (chose a kit)
3) I used the step sequencer to generate some kick hits
4) In the track view I selected tracks->Bound to Tracks...
5) I highlighted the kick I wanted
6) Right clicked the selection and chose split
7) Selected the kick track (from the mixing tutorial) and region fx->Drum Replacer
8) I selected the sample I split (from step 6) and dragged it into the Drum Replacer wave window
 
That's it! I was able to mix in a kick from AD2 (Fairfax vol 1) into the mixing tutorial kick drum track.
 
This tool really is amazing.
 
Good luck!
2015/05/30 11:24:53
Beepster
I was going to suggest what maxpower said.
 
To take it even further you could program a MIDI clip so it plays incremental velocities of specific notes (say a kick or snare from lowest velocity to highest velocity... remember most sample banks won't use all 127 velocities. Some will have a dozen samples while better banks will have more)). Then when you playback/bounce you would get the various strength hits of all the samples in wav format which you could then use to program an sfz file. The sfz file then, in theory, could be loaded into the Drum Replacer and would respond to the transient volume (so louder transients would trigger the louder samples and quiter ones the quiter samples).
 
That is pure speculation based on what I have read/seen so far but I THINK that would work.
 
Cheers.
 
PS: Resampling samples like that may or may not be technically illegal depending on the license agreement for the sample bank/software. I think it's usually okay as long as you aren't trying to sell the results of such sample "hacks". Kind of a strange area of intellectual property law that I don't fully understand but worth considering.
2015/05/30 11:29:53
maximumpower
I read in the help about Drum Replacer Dynamics: "Drum Replacer automatically tracks the incoming drum hits and adjusts the volume of the replacement samples according to the volume of the original hits".
 
This makes it sound like you get scaled velocities by default. Oh, but you wouldn't get the true dynamics that might be stored in the sample file. OK. I think I understand.
2015/05/30 11:35:35
Beepster
maximumpower
I read in the help about Drum Replacer Dynamics: "Drum Replacer automatically tracks the incoming drum hits and adjusts the volume of the replacement samples according to the volume of the original hits".
 
This makes it sound like you get scaled velocities by default. Oh, but you wouldn't get the true dynamics that might be stored in the sample file. OK. I think I understand.




Yeah, if you only load one sample that is the only sample accessible for playback whereas with something like an sfz you program the file to point to various samples and they get triggered based on the data being sent by whatever is acting as the triggering prgram/device.... or something like that.
 
It is cool they allowed for sfz type shenangians. As a n00b in that regards though (I have never programmed such files but supposedly relatively it's easy) might have been cool to have an extra option in the sample loader to deal with that for us. Like you get a dialog/window where you can drag multiple wavs into then assign what velocity/decibel ranges the DR will trigger each sample at. Maybe it can grow into having that type of functionality. To me though it is a good excuse to learn how to write my own sfz thingies (or whatever it uses).
 
Cheers.
2015/05/30 11:50:31
maximumpower
Well looky here: http://www.soundonsound.com/sos/apr08/articles/sonartech_0408.htm
 
The title even says "... Don't panic: it's easier than you might think..."
2015/05/30 12:24:45
TremoJem
Still confused, but will keep digging.
 
Here is an observation.
 
Why does the time bar in the DR not line up with the track time bar.
 
In other words, as the the kick is being heard and seen in track view they are aligned or in time with each other.
 
This is not the case with DR, as it passes over transients long after or before my time bar in the track view.
 
This results in me not being able to tell what transient in DR is actually what I see and hear in the track view.
 
I hope I have explained this correctly, but it seems they should both be aligned or timed exactly the same.
 
So if the first kick transient in the track view is heard and seen in the track view time bar, the first kick transient in DR should be exactly the same with it's time bar.
 
Geez, I feel like an idiot.
 
Anyway, I am still confused on the other issue of actually dragging a kick sample from AD2 into the wave window of DR, but will work on this based on your successes, thanks.
 
I guess it is worth noting that I have never used samples, loops, midi or anything like this.
 
I just track live guitar, bass and drums and then mix and master for my own fun. This is with my band that writes all instrumental prog/rock...in our basement/garage. Just for fun.
 
So this is completely out of my league, but when I started all this...Sonar 7PE was out of my league and I am learning slowly but surely...I guess.
 
So basically, if there was an online website that required a small fee, but in return, had a DR for Dummies and held my hand thru the process...I would subscribe...then I would not have to bother you. In fact for everything Sonar, Studio, etc., this type of website would be making some serious money. I could learn at my own speed...all the things like midi, synths, sfz (that is a totally new one LOL), real important stuff that is way over my head...I really only use about 50% of SPlat (Sonar 7PE and up thru all my upgrades over the years) because I don't have the time. Full time job, family, house, guitar player/song writer, etc...hell I have a brand new Roland A-800Pro that I have not even hooked up yet...as that would take an enormous amount of time to learn, along with ACT. So please forgive me for my shortcomings.
2015/05/30 13:07:48
Beepster
Well I've got a simple answer to at least one of your questions which is really the main one. The reason why you can't just drag the AD2 sample into DR is because it is not in a format that can be read and played by it. Now I'm not sure exactly the details on this but AD2 samples are in their own format and can only be used in AD2. This is true of many samples for specific virtual instruments.
 
I am not a programming so maybe those samples exist somewhere as waves on your system but I do not think so. They can only be retrieved and played back by AD2. That's why we're saying you can play those back using AD2, then bounce THEN create your own sample of the resulting audio. That file can be loaded into the Drum Replacer because it will be a wave file.
 
That crap I was talking about in regards to sfz... well that's more confusing but that is essentially a mini set of instructions that can tell a program like drum replacer or session drum (any instrument program designed to read and playback sfz files) to retrieve and play a specific audio file based on the data recieved.
 
So you've got 12 wave files of a snare going from quiet to loud. You have those waves stored in a specific palce on your computer. The sfz file is merely a text document that tells session drummer or Drum Replacer to retreive the appropriate file from that spot on your computer when it receives a specific message from the virtual instrument.
 
So instrument (like Session Drummer or DR) receives a velocity message of 1-20 from your MIDI clip or you MIDI controller, it looks at the sfz file and sees that it should play Sample 1 so it looks for, retreives and plays that specific wave file. If it receives a velocity signal of 21-30 it will look for and play that file... etc.
 
That is likely a very VERY bastardized description of what is going on but it's the general premise as far as I understand it. I'm am not a programmer and I am only just starting to understand this stuff myself.
 
Cheers.
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