• SONAR
  • How To Load A Kick Sample From Addictive Drums To Drum Replacer (p.4)
2015/05/31 15:49:40
TremoJem
Found them...LOL.
2015/06/01 06:58:56
TremoJem
I think I figured out the popcorn problem.
 
Instead of dragging a single hit of the kick .wav file into DR.
 
I think I had several instances of the sample or I created a .wav file that had many hits of the kick on it.
 
It just dawned on my that the image in the default DR wave window viewer thingy, has one single wave file or wave image in it.
 
The .wav file I dragged into DR appears to have six or seven wave files or wave image in it.
 
So the default looks like one single kick hit.
 
My dragged .wav looks like six or seven kick hits.
 
Here I was sitting in my office working on something and it just kinda hit me.
 
I can't wait to get home and check this out, but I think that is the problem.
 
 
2015/06/01 10:53:35
mettelus
If using the wav profiler internal to AD2, I have gotten into the habit of dragging into an audio track (one hit, and wait for the record to stop). From there, rename the clip, slip-edit, normalize (the audio you will get at 127 for a midi fire), and bounce. Then can move it into a sampler without issues (just be sure the start/end are at zero crossings - the "pop" often happens if the clip starts/ends with some amplitude).
 
If want that piece for other uses, can move to a media browser folder; but with the above, it will "live" in the project's audio folder (which is usually sufficient).
2015/06/11 11:31:38
Keni
Bill Jackson [Cakewalk]
I just hacked together a little tool that automates the process a bit. I'll share a link. But a big disclaimer: this is not an officially sanctioned Cakewalk utility. It's an unofficially unsanctioned, might break your computer, no guarantees, no promises, batteries not included, Bill Jackson personal hack job. Proceed at your own risk and with caution.
 
Now that inviting preamble is out of the way:
https://www.dropbox.com/s.../CwDrSfzMaker.zip?dl=0l
 
This utility should simplify the process of sampling drum synths for use with Cakewalk Drum Replacer.
It digests a string of hits in a 24bit wave file and installs them to the Drum Replacer content locations
in the correct format. 32 velocity levels are saved in the multisample. The source file should have 32 hits,
crescendoing, separated by exactly 2 seconds each. Included is a SONAR project that can serve as a template.
 
Steps:
 
1. Open included project: "DrumSamplerTemplate.cwp"
2. Insert the drum instrument of your choice and choose the kit you'd like to sample
3. Adjust the repeating MIDI note to play the kit piece that you want
4. Export a 24bit wave
 
5. Open the CwDrSfzMaker.exe utility
6. Type in a name for your sample
7. Specify a type
8. Click "Browse..." and locate the file you exported in step 4
9. Click "Make It"
 
At this point, you can instantiate Drum Replacer, navigate to the "User" section in the sample list, and locate your new content.
 
I hope I'm not just confusing things further :-\.


Hi Bill...

Thanks for creating and explaining this util... I would love to try it but when I click the link Dropbox reports the file missing or changed... Is there a new link available?

Keni
2015/06/11 12:21:00
sylent
Keni
Hi Bill...

Thanks for creating and explaining this util... I would love to try it but when I click the link Dropbox reports the file missing or changed... Is there a new link available?

Keni



Yes, expired link.
I'm always a day late and a dollar short lol.
 
Thank you!
2015/06/11 13:02:54
sylent
Smashing!
Thank you sir.
2015/06/11 13:05:24
brundlefly
Bill Jackson [Cakewalk]
I just hacked together a little tool that automates the process a bit. I'll share a link.



I missed this thread when it was active. This is cool and potentially very useful tool. Thanks for sharing, Bill.
 
I just wanted to add my $.02 that, in most cases, I would think the fastest path to glory is simply to extract the MIDI using DR (or Audiosnap or Melodyne), and pop it into a MIDI track pointing to the drum synth of your choice. This ensures that you can take full advantage of the synth's velocity layering and possibly more advanced features like round-robin of same-velocity multisamples (IIRC, AD2 does both). It also lets you fix any timing issues, and tweak velocity to suit the synth's response. 
2015/06/11 14:38:57
Keni
Bill Jackson [Cakewalk]
Updated link: https://www.dropbox.com/s/vqq5iujmpsspwhf/CwDrSfzMaker.zip?dl=0


Thanks Bill...

This seems a handy tool... I'll bet you get to add it or something like it to Drum Replacer (or Sonar) itself in an upcoming update! ???

;-)

Keni

...and just a note, better late than never?

...and not even close to being too late to be helpful!

;-)
2015/06/11 14:51:20
Bill Jackson [Cakewalk]
Keni
Thanks Bill...

This seems a handy tool... I'll bet you get to add it or something like it to Drum Replacer (or Sonar) itself in an upcoming update! ???

;-)

Keni



I'd like to. But as others have said, the MIDI drag/drop functionality is the designed solution for this. Plus: it's difficult to determine where functionality like this would live... Right in SONAR? Or do we create a MIDI output and an audio input for Drum Replacer, so it can play out MIDI notes and record in the results? Where does it tap in - post FX? How do you do the routing in general? Pretty hard to design a simple solution (I've tried). I wouldn't count on seeing a built-in solution any time soon. There are bigger Drum Replacer fish to fry. Like user-inserted hit markers, FLAC support, etc.
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