• SONAR
  • Using Audiosnap in Splat
2015/06/02 19:47:18
TremoJem
I successfully used it to mark my transients.
 
I inserted a synth using AD2.
 
My problem is that it is playing the HH and not the Kick, and I want the Kick.
 
So essentially I guess my question lies with AD2, although I watched a video on CakeTV called "Go Deeper...Audiosnap".
 
Real great stuff, but it assumes I have used AD2 or any kind of VST.
 
There is a point where he speaks to selecting the midi note or something.
 
And someone in another post said to select the ? in the upper right hand corner of AD2 to get that from the midi map or something, but I can't seem to find what the designation for the Kick is and of course I am not sure of what to do in the actual track with regards to the pull down settings in there for input, output, midi ch, etc.
 
Any help would be much appreciated, thanks.
2015/06/02 20:54:06
scook
set MIDI note in AudioSnap

MIDI Map in AD2

2015/06/02 20:56:29
mettelus
Simplest method is to adjust the drum map in AD2. Click the "?" in the upper right->Map window. In that pop-up you can choose "GM" from the "Map Preset" in the upper left (should resolve for you). But you can also move the input key to a piece by drag sliding it on the piano view. There are other methods you can do as well, such as moving your midi notes going to AD2, but the GM setting in AD2 might be all you need to do.
2015/06/03 06:39:27
TremoJem
Thank you everyone.
 
I actually tried moving the input key in piano view, but actually did not see "kick" anywhere, although I may have went too fast to see it.
 
When I find it...should I expect it will have a designation number between 1 and 88, and if so, I would input that into the Audiosnap "Convert to Midi Note" section of the Options pane? What does the "C" represent in the Options Pane? IOW...in the screenshot above it shows a value of "C3". Would I retain the C and then just add the note from the piano view? It was confusing to me when I scrolled thru the values for the "Convert to Midi Note", as I saw values that really did not make sense...almost like musical notation. So, you can imagine I kinda put the two together (piano view), but could not make sense of it.
 
When I find the kick in piano view, do I select the piano key hammer, and then it will be highlighted, and if so, does it tell me the value, or do I interpret the actual value of the hammer key in it's relationship to the musical scale. I feel as if I am making WAY too much out of this, and reading too much into it. I think I might have a really good laugh at myself when I do this right for the first time.
 
But, if I change the Map Preset to GM...all I do is select the kick I want and presto...sounds easy. I am sure it will have it's challenges...lol.
 
 
2015/06/03 08:13:55
mettelus
Bottom line is you want to have a solidified workflow that is squished into "only one variable" if possible. AD2 will also allow you to save an altered drum map, so if the rest of the workflow is the same, you would only need to load your drum map each time you insert AD2 as a VSTi.
 
If you open AD2, click "?" -> Map Window; then choose "GM" from the upper left dropdown, the keyboard at the right is the input mapping to fire the drums. C1 (key 36) is the default Kick drum input for GM. As you hit a kit piece on the right (can mouse click them or controller), the center of that window populates with the various articulations of that kit piece. From here you can mouse click (easiest) the center to hear a sound, and the Note info displays in the upper left (and shows on the keyboard as well, but only when actually hit).
 
In practice... say you convert a drum track to MIDI and route it into AD2. You open PRV and one note is hitting the wrong kit piece. Opening the Map Window in AD2, you can click the "offending note" on the left edge of the PRV to fire AD2. AD2 will register it, and show it in the upper left. You can then find the AD2 piece you want, and then click-drag it to the input PRV is sending (one option). If you go this route, be sure to save your altered drum map in AD2!
 
Another option is to click the note on the left edge of the PRV to select all notes on that key, then shift-drag (to maintain timing) to the correct key. Each kit piece in AD2 should fire as you drag the notes as well. This is a bit more intensive but easy to match "note to sound."
 
The method of assigning output of AS to other notes requires you to know the note you want to hit (a bit trickier, but can open the AD2 Map Window or even load the AD2 drum map (there is a template in the CW blog)).
 
As far as minimizing repeat efforts, I have taken to using the AD2 maps, but requires remembering to reassign them on each insert of AD2 (and best to name them with which workflow they go to).
 
Edit: AD2's default map has more articulations available than GM, so you can also alter that map just as easily. Again, be sure to save it.
2015/06/03 12:31:29
TremoJem
Thanks alot.
2015/06/03 17:55:31
TremoJem
Here I sit again scratching my head.
 
I did what I could, with what little understanding of this that I have.
 
The darned thing still plays the HH or another cymbal...the ride, but that is not important as I don't know how they switched.
 
I get the midi number is 36 and I selected the kick on the piano view, but I, for the life of me, can't assign my drum of choice to the midi track I created using Audiosnap...
 
In Audiosnap I changed the setting to C1 because it was C4 and I thought that would help but it yielded nothing instead.
 
So I deleted the synth/midi track I copied from AS.
 
I went back into AS and changed the setting back to C4 and I have my random ride cymbal back...so I made some progress there, but when AS was set to C4 before, it played the HH, so I don't know how that changed.
 
So, if I copied the midi to a track successfully and it plays something from AD2, then how do I assign the drum I want. I have read the manual beginning to end and nothing.
 
I will google while I wait for your help, thanks so much.
2015/06/03 18:09:21
TremoJem
Check this out.
 
I opened the piano role view from Views Menu.
 
I dragged my midi notes down to the kick and it stayed there, but continued to play the ride cymbal...obviously I have saved this project as "test" project so I would not destroy the original and am just trying everything.
 
Anyway it did not work, so I "undid".
2015/06/03 22:55:42
mettelus
For the kit piece, page 17 of the AD2 manual (F) on that first pic is how I adjust the kit. If you click that name at the bottom (of an individual piece) it will show you available pieces you own to put into that slot.
 
I am not sure what is going on if you slid notes in the PRV and they are still playing the original piece... did you possibly ctrl-drag them so you left a copy on the original key? This comment left me scratching my head too!
2015/06/04 06:32:59
TremoJem
Mettelus, no...I just dragged it...no cntrl drag.
 
I will check page 17 online now.
 
I am just beside myself...I thought DR was my savior, as I failed at AD2 months ago, but DR did not work well for me either.
 
I just don't have a basic understanding of midi at all, or for that matter synths etc.
 
All I have ever done is track live instruments and work from there.
 
But I really want to use this stuff. So I will keep working at it.
 
Thanks so much for your help.
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account