• SONAR
  • Drum Replacer (p.3)
2015/05/24 18:47:14
pentimentosound
Noel- your answer in post #11 has me even more interested! It's great to know that Melodyne is even better in Sonar, now, too.
I started thinking about my loops collection, from 10+ years back, and how I suppose now, I can use them with DR and AD2 or SD3 and not be "stuck with" the sound of the kits, but take advantage of the grooves. This is cool!
Michael
2015/05/26 00:09:56
Anderton
Noel Borthwick [Cakewalk]
The main advantage of ARA in the context of DR is that it has full access to the audio, allowing it to do its hit analysis ahead of time and thereby have zero latency triggering.



Aha! So that's how you get zero-latency triggering. Makes sense...and probably easier than violating the laws of physics 
2015/05/26 10:48:09
Lord Tim
I use Drumagog quite a bit to reinforce drums (for metal, it's almost mandatory to do that these days). One of the great things about Drumagog is that being a plugin, I can automate the threshold, blend and detection time, so any quiet hits can be detected by drawing in an envelope, or if there's, say, a quiet roll that builds into a crescendo, I'm able to automate the blend so it slowly fades in more of the sample as the roll builds.
 
Will DR have this kind of functionality? The threshold sensitivity automation is something I could see being indispensable.
2015/05/26 20:52:26
Noel Borthwick [Cakewalk]
Lord Tim
Will DR have this kind of functionality? The threshold sensitivity automation is something I could see being indispensable.



Not in the first cut unfortunately since ARA plugins don't expose automation in SONAR yet. We may enhance this in a future version however. Feel free to submit a FR once you get DR :)
2015/05/26 20:57:30
Noel Borthwick [Cakewalk]
Anderton
 
Aha! So that's how you get zero-latency triggering. Makes sense...and probably easier than violating the laws of physics 



Ha. Some laws of physics are easier to violate than implementing ARA :)
2015/05/26 21:01:23
sylent
ARA is sort of like "Audio Anti-Gravity". lol
2015/05/26 22:47:18
bvideo
One very clever and helpful bit was to wrap ARA around VVocal.
2015/05/26 22:54:52
mudgel
bvideo
One very clever and helpful bit was to wrap ARA around VVocal.


How can that be.
2015/05/27 00:16:07
Bill Jackson [Cakewalk]
Hey guys,

Posted this elsewhere and thought it would be good to share here as well.

I thought I'd 'leak' a few rough sound examples to demonstrate some of the stuff this thing can do. Pardon the "quality ." Made these at the kitchen table through laptop speakers :\

This is one of the primary workflows. Replacing individual hits in a loop. Made the kick floor toms, and the hihat a kick:

https://www.dropbox.com/s...nicToAcoustic.mp3?dl=0

This one is an example of creating drums to accompany guitar. It's a fingerpicked pattern. I made the loudest low frequency notes play a kick, and made the snare respond to everything possible to get a rhythmic feel. This approach works well with bongos, etc. also:

https://www.dropbox.com/s...itarAccompany.mp3?dl=0

Here's another non-drums example. I grabbed a bunch of sounds from an electronic loop library and set them to trigger based on different notes. The loudest low freq notes trigger a long sample; the other notes trigger an electronic kick:

https://www.dropbox.com/s...ynthAccompany.mp3?dl=0
2015/05/27 01:22:29
mudgel
Thanks Bill.
We are getting more visits from Noël and your good self. When that happens it usually signifies that a release is imminent. Hope I'm right. Guessing Drum Replacer is in this next package.
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