All I try to do is inject comments concerning the reality of a situation, because I know more about how this company (and the industry) operates than the majority of the people who participate in these forums. My comments about these realities are based not just on my experiences with Cakewalk but also with Steinberg, Avid, Mixcraft, Magix, Sony, InMusic, Ableton, PreSonus, MOTU, and others. When Cakewalk works on SONAR, they face virtually all the same questions and considerations that other companies in this industry face.
I try to communicate this data as accurately and completely as possible. People can make up their own minds as to the implications of the data. They can also choose to ignore it, which many do.
However in the big picture, whether they accept it, reject it, or ignore it,
that will not alter the constraints under which this industry operates. The only element that removes constraints for any company is additional resources. Unfortunately, the music software industry is very competitive, with thin margins and a small customer base. In my experience, the only factor that keeps the software flowing is that
all (yes, ALL) these companies are populated by highly dedicated and motivated people who do not prioritize making a nice living over creating products of which they're proud. They're artists, not just "engineers."
This is why I have little patience for those people who get upset that the tools they use aren't up to their subjective "standards" (and this is not just about Cakewalk by any means). The
reality is that it's amazing these tools exist
at all. Every time I boot up SONAR, Live, Reason, Studio One, Vegas, Wavelab, etc. I am truly grateful they exist because I know what goes into creating them, and the people who spend the long hours making them work. If something requires a workaround, that's a small price to pay for the incredible functionality these tools
do offer us at what is an unrealistically low price. The only way these companies could meet the expectations of much of their user base is to double or triple the price of the software. How many customers are willing to support that? I would venture to say very few.