• SONAR
  • Yeaah! DRUM REPLACER is pretty awesome !!! (p.3)
2015/05/30 09:00:42
Noel Borthwick [Cakewalk]
Lord Tim
The first song I tried it on already had the drums routed to busses with mastering grade effects on them. I think that had something to do with the fact that none of the generated DR waveform display actually sync'd up with the actual hits of the drums at all. It triggered fine and in time with the song, but if you're watching along, it's quite bizarre and your mind starts to play tricks on you, if you'd actually heard a missed trigger or not because visually it doesn't line up where you expect to hear a hit.

 
Hi, I'm not sure I fully understood your issues but one clarification. DR is a region effect. The signal flow for region effects is like this:
Raw Clip Data -> DR -> Track bus -> Track FX -> Other Buses .....
 
What this means is for DR to function properly, the raw clip data needs to be clean enough that DR can derive triggers from it. If you have your tracks routed to compressors and such on other buses then those may be compensating for the weak signal. To resolve that just pre bounce to a new track to get the processed signal and add DR to that. You may get better results that way.
2015/05/31 03:51:17
Lord Tim
Hey Noel, 
 
What I mean is the visual waveform wasn't lining up where the cursor was with the track itself.
 
When I ran my raw project, the timeline cursor would pass the exact spot in the track waveform picture as it did in the picture that DR was generating in the multidock, as expected.
 
The project that had the effects on it had very different positions between the track and the DR pictures. The track itself had no effects in the bin it all, just the outputs were assigned to busses which had effects on them. The track itself was raw sounds that were being converted into DR data.
 
Is it possible that because the output of the track after coming out of DR is going to a bus that has an effect that has as delay compensation on it, the waveform picture between the track view and the DR view in the multidock might be different?
 
2015/05/31 06:55:57
listen
I've been waiting for it & it for me has been worth the wait. Just what I needed for a song I've been working on with a client...  "Kudos to Cakewalk"
2015/05/31 09:11:46
Noel Borthwick [Cakewalk]
Lord Tim
Is it possible that because the output of the track after coming out of DR is going to a bus that has an effect that has as delay compensation on it, the waveform picture between the track view and the DR view in the multidock might be different?
 

 
Interesting. Yes I think its likely that delay compensation is the reason for this. If you remove the (downstream) plugins that have delay does the waveform line up as expected?
2015/06/01 09:42:18
Lord Tim
Just testing this now and...
 
Yes, confirmed: Deleting any effects that needed delay compensation made the both waveforms line up. In this case it was a limiter on the master bus, and Perfect Space I was using on a drum reverb bus that were the culprits.
 
Useful knowledge going forward. 
2015/06/01 20:52:17
Anderton
Lord Tim
Just testing this now and...
 
Yes, confirmed: Deleting any effects that needed delay compensation made the both waveforms line up. In this case it was a limiter on the master bus, and Perfect Space I was using on a drum reverb bus that were the culprits.
 
Useful knowledge going forward. 



I use processors with "lookahead" only during the mixing process. Keeps me from going insane. Well, more insane, at least.
2015/06/02 00:20:01
Lord Tim
The absolutely great thing about SONAR is how flexible it is with music creation. It's frowned upon (and for many good reasons), but I typically record, mix and master all in one fluid process and have had some pretty great results from it.
 
Typically, yeah - I totally agree. Get the basic tracks down first and then start piling on the effects later during the mix, especially for things like synths that rely on low latency for live playing that PDC just gives you all kinds of headaches with.
 
But I like to be able to go back and make adjustments to the edit, or the raw sounds or anything I like, even at the mastering stage. Is the kick drum too weak? Well, I have the option of adjusting the mastering effects, or re-EQing / compressing the track itself so it goes into the mastering effects better (if I'm happy with everything else), or even replacing the kick entirely with a new sample, or - in extreme cases - getting a new part recorded that works better with the arrangement (pretty rare for that to happen by mastering, but it's nice to think that it's an option if you're entirely stuck).
 
In the case of the first test mix I tried DR on, this was already a completed mix/master that was convenient to have open at the time, which is why all of those effects were in the busses. I'd typically want to get the drums edited and (if needed) re-triggered/reinforced first before getting to this stage, of course.
 
That said though, Perfect Space is a great sounding reverb IMO, and it could really be a potential gotcha for people who are running it if they wanted to add a little ambience on the drums so they can get into the vibe while tracking other instruments. Ordinarily for live-tracked stuff it wouldn't be an issue, but softsynths and now obviously DR as well, this is a big thing to consider!
2015/06/02 07:04:59
TremoJem
Thanks Noel, I now know why my now time marker does not synch with DR.
 
So, I should disable any processing to the track, buss and master that has the kick track in it that I am trying to apply DR to?
 
Once I apply DR successfully to all drums I want to apply it to, it is then that I can go back and re-mix everything...right, as it will now be completely different since I originally mixed it with the acoustic drum I originally tracked.
 
Now all of this stays with the original track, right?
 
In other words, DR is not adding a track and then I mute the original track, but instead is simply applying an effect to the original track, or a drum replacement effect.
 
And of course this is easily revisited at any time to adjust as necessary, regarding the mix of the original drum vs. the DR sample.
 
Trying to wrap my head around this. This is not my thing I guess and I might be better off using Audiosnap and making a midi track of each drum and assigning the drum of my choice from AD2 and then hiding the instrument tracks of the original drums.
 
Thanks
2015/06/02 07:08:54
Noel Borthwick [Cakewalk]
You could use the global effects bypass on the toolbar to temporarily disable fx, then make your change to DR (waveform should be synced) and then re-enable fx.
DR will always be in sync irrespective of the waveform display.
2015/06/02 09:53:30
TremoJem
You mean press E on the keyboard, or is there a shortcut I have missed on the toolbar above?
 
For the good of the project, when you understand my workflow...which do suggest, Audiosnap using AD2 to replace my acoustic kit, or, DR.
 
My goal, of course, is to have the best sounding kit.
 
I would think that I would keep the overheads and room mics to blend with the samples...although I have no idea what to expect.
 
My workflow is as follows:
 
I track each drum (12) using a close mic technique. I then use two overhead mics. I will soon be adding two room mics.
 
After tracking I then eq, compress, mix etc. all close mics to a Drum buss.
 
I do the same for the two L/R overheads...to their own buss.
 
These two buss's are then sent to a Main Drum Buss. Then to the Master.
 
Thanks
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