• SONAR
  • Drum Replacer a HIT! (p.2)
2015/05/31 09:07:23
Noel Borthwick [Cakewalk]
mettelus
The only issue that I have is that it is not really a "replacer" but more a "layering" application as is today. There is no way to "obliterate" an underlying kit piece and replace it with something new.



Yes there is. Set the gain to 100% wet.
2015/05/31 10:29:21
gbowling
mettelus
The wet/dry mix is global, so if you are working on a combined kit track, you will definitely obliterate the entire kit and only get the 3 pieces you put in. 


Bounce to a new track, replace snare, bounce to another new track, replace kick, etc. Build up multi tracks with one kit piece per track.
 
gabo
2015/05/31 10:39:09
mettelus
Um, but obliterating the remainder of the kit is the "issue." Taking a loop with 6 pieces and walking away with 3 requires 2 passes to get all 6. I have not tried that, but seems feasible "as is."
 
@Kylotan - Depending on material, it can be done in a loop construction fashion (i.e. slicing the audio at transients and redefining the slice).
2015/05/31 11:34:20
Noel Borthwick [Cakewalk]
mettelus
Um, but obliterating the remainder of the kit is the "issue." Taking a loop with 6 pieces and walking away with 3 requires 2 passes to get all 6. I have not tried that, but seems feasible "as is."

 
We may consider adding per lane gain staging in a future release. For now you can use bounce or create multiple copies of the clip on different take lanes and apply DR independently to each. Not perfect but its doable.
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