• SONAR
  • Bakers. OMFs in Platinum? For the Sound Designers/Film massive. (p.2)
2015/01/14 16:03:04
dubdisciple
Mark, I'm  going to do a little research on OMF standard and see how practical it would be to build an app.
2015/01/14 16:08:33
markyzno
1. <File> <open>
2. locate OMF (exported from Avid as a non embdedded OMF - this is important as most embedded OMF files break)
3. <open>
4. Make sure sample rates match (in this instance 48100, bit depth original, tempo(doesnt matter as i'm working in film), Check store Project Audio in own folder, Name project, set location)
5. <ok>
6. Immediately "Sonar has closed unexpectedly" etc, 
7. Have to end process to restart Sonar
 
Notes:-
I can confirm that I have no issues in my non OMF work with Sonar i.e very few crashes and my system is stable, I have no issues with 32 bit plug ins or other anomalies, I am fully licensed, OMFs open fine in PT 10, this also happens with embedded OMF's in Sonar.
 
These files come mostly from FCP(final cut pro), but have had the same issues with Premiere also. If it helps the Bakers I can document the versions of the software and OS's they are generated from in the future.
 
 
I havent tested exporting OMF's from Sonar as I usually have to export stems (such is the nature of my non music related work) 
Also worth noting is that if I move the OMF session file into a different folder from the reference files then I will be prompted to search for the it but when I point Sonar to the file its back to step 6 (see above)
 
Expected behaviour (as was pre X series) was all of the above but step 6 would be....
 
6. Locate file
7. Point Sonar to source file (i.e 568b.wav, 569c.wav etc etc)
8. Sonar picks up the files and populates them into the project.
9. An Open OMF.
10. Bingo.
 
Hope this helps?
 
2015/01/14 16:18:43
markyzno
Now, I cant tell if its an OS thing, OMF compatibility was fine pre X series as I have stated and that was back in 32 bit days, I was running Sonar 8.53 (off the top of my head) on Vista.
 
I have always migrated very quickly to the latest OS's and also to the latest Sonar versions and am fully aware that my clients are quite savvy like that too and are mostly MAC based.
 
Having said that, in theory, this shouldnt make a difference but am trying to supply as much information from my extensive experience as I can.
 
Also to any forum readers, this is not a whinge at all, I love Sonar and actively promote it as its the best creative schnizzle out there.
2015/01/14 16:24:15
dubdisciple
Interesting  article regarding OMF and why  it sucks:
http://www.editorsguild.c...mayjun03aafandmxf.html
2015/01/14 16:29:51
markyzno
I have taken screen shots also, just need to upload them
2015/01/14 16:31:27
markyzno
Have read that Dub, good article.
 
In essence, the file type was never intended to become an industry standard in the film world, but it has, and I seriously feel sorry for the poor coders that have to wade through the complications of supporting the file type. Almost as much as I feel sorry for the poor Users that have to wade through the minefield of workarounds (such as myself and my other poor colleagues).
One of the hardest things you have to do on a project is to set up the project and thats before you have even started the creative process.
So, this thread isnt a gripe at Sonar but clearly a gripe as a professional at the unprofessional "standard" that we have to endure cross platform.
Dub, your idea is great in practice but how would one go about lacing together a single platform to glue together compatability cross platform? 
 
A third party plug in that could open an OMF and then to re-point it to a DAW would be a good start, so an opening dialogue such as.
<openOMF>
<Select Source>
<then select either FCP, PREMIERE, PRO TOOLS etc etc>
<Select bit rate etc etc etc>
<Select Source file folder>
<Create target folder>
<Create name>
<Select Output source>
<Sonar, PT, Cubase etc etc etc>
<Check output settings>
<Export>
2015/01/14 16:34:24
markyzno






2015/01/14 18:28:54
dubdisciple
markyzno
Have read that Dub, good article.
 
In essence, the file type was never intended to become an industry standard in the film world, but it has, and I seriously feel sorry for the poor coders that have to wade through the complications of supporting the file type. Almost as much as I feel sorry for the poor Users that have to wade through the minefield of workarounds (such as myself and my other poor colleagues).
One of the hardest things you have to do on a project is to set up the project and thats before you have even started the creative process.
So, this thread isnt a gripe at Sonar but clearly a gripe as a professional at the unprofessional "standard" that we have to endure cross platform.
Dub, your idea is great in practice but how would one go about lacing together a single platform to glue together compatability cross platform? 
 
A third party plug in that could open an OMF and then to re-point it to a DAW would be a good start, so an opening dialogue such as.
<openOMF>
<Select Source>
<then select either FCP, PREMIERE, PRO TOOLS etc etc>
<Select bit rate etc etc etc>
<Select Source file folder>
<Create target folder>
<Create name>
<Select Output source>
<Sonar, PT, Cubase etc etc etc>
<Check output settings>
<Export>


I'm thinking it could be tackled in one of two ways either:
 
1) an app that strips out all but the simplest characteristics,  leaving only audio files, lenght, time and other simple traits or two
2)  along the lines of the structure you pointed out. I'm guessing some proprietary code knoweledge for each platform would be required. 
2015/05/30 07:40:38
saihtam
any improved OMF support?
2015/05/30 17:36:40
markyzno
Nothing yet.
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