Beepster
Now as a dude who creates a LOT of lanes I'd kind of like to address some things for those who don't think a good player should NEED that many lanes. When I see stuff like that posted I do find it a little offensive but I think in many cases the people posting that stuff just don't understand certain workflows or are not really producing hyper technical stuff and/or not exploring creatively as much. That ain't a slag at them either... it's just a different workflow/different style issue.
If you're referring to my post, you're missing an important qualifier: "So, I hardly ever go beyond 8 takes, and 4-6 is more common.
If I don't feel I've nailed the part by then, I start over." It may require a lot more takes overall, but remember I've done a lot of production and part of that is knowing when something's not working with an artist. By knowing when something isn't working and editing as I go along, there are fewer tracks to evaluate and then speed comping becomes insanely fast.
Another reason for not doing too many takes at a time is I'd rather have a part with a few flaws that "tells a story" than worry too much about details.
As to writing, that's a whole other topic...but I do a lot of getting parts down fast to write the song without being concerned if the sound is right, the edits are great, etc. After the song is done, then I'll go back and replace the parts with ones that are more thought out...not unlike what you do, in a way.