I'm tempted to say that you can't but you've got me to thinking that there must be something within the INS files that indicates to Sonar that it is a drum patch.
I use a lot of hardware synths/devices, 5 in total, and all of those with drum sounds selected default to the diamond display. It's not channel related because as soon as I assign a channel to a drum bank the PRV switches from notes to diamonds. Even one of the drum machines that I use will do that on any channel even though the machine itself only responds to channel 10.
Forget softsynth drums they are a different kettle of fish, hence my su****ion that whatever causes the diamonds to display is within the INS file or possibly a MIDI response from the synth itself. I don't use a Fantom but do have a Roland Sonic Cell.
Does the Fantom have all its drum patches on separate banks or are banks mixed? i.e. instruments and drum kits within the same bank?
Just had a brainwave and I'm going to have a mess around with this before I post......
Ok..... several minutes of messing around later....I think I may have a very neat solution/work round...or should I say this works for the Sonic Cell, but it does involve ins file edits. I have no idea how familiar you are with ins file editing so I'll describe it move by move rather than in general terms.
- Open prefs--->Instrument definitions
- Find your Fantom's port and channel assignment that you want to see this "note only" behaviour on, presumably channel 10
- Highlight the instrument def file in the right hand "Uses Instrument" pane and click "Define"
- In the "Define Instruments & Names" window, left hand pane, expand the tree for the Fantom Rhythm sets (or whatever it is called).
- Under that tree expand the "Patch Names for Banks" tree.
- You should at this stage see something like *=General MIDI, FantomBankChangeNumber=Fantom Rhythm sets, AnotherFantomBankChangeNumber=GM Rhythm Sets.
- Switch attention to the right hand pane and expand the "Patch Names" tree
- Locate your Fantom Rhythm Sets in the list and drag drop it across to the left hand pane and drop it on the "Patch names for Banks" under the Fantom definition (the one we've just opened previously in step 5/6)
- When asked for the Bank Number leave it at "-1"
- Back to the left hand pane and you should now see *=General MIDI has been replaced by *=Fantom Rhythm sets
- Expand this tree and the "Note Names for Patches" tree within it. You should see *=Diatonic
- Attention back to the right hand panel, collapse the "Patch Names" tree and expand the "Note Names" tree. Within this you should find the fantom's note definitions with the note number to drum sounds assignments. On my Sonic Cell they have the relevant patch number and name in the title which makes the next bit easy, if yours aren't you'll maybe need to refer to the Fantom MIDI manual for which names go to which patch number.
- Drag & drop patch ones note names across from the right hand panel to the left hand panel onto the "Note Names for Patches" tree opened in step 11.
- When asked for patch number enter 0, (assuming patch count starts at zero rather than one on the Fantom)
- Repeat this for all the relevant kit note names obviously entering the correct patch number each time.
- Once finished it might be a good idea to export this file as a new INS definition should you ever wish to switch back to the original (undoing the changes is very quick - redoing them not so quick). Right click over the definition file in the right hand window to do that.
- Close the "Define Instruments & Names" and okay out of preferences
Now back to the MIDI track, select the Fantom's Rhythm set bank, now once that's done you can select "None" as the Bank, all of your patches should be there for selection (as defined by *=
Fantom Rhythm sets in steps 8 & 9). Furthermore when you open the PRV you should see notes in the note pane and drum names in the key pane.
The only problem I can see with this method is that if you wish to use standard MIDI kits (on the Fantom) with notes instead of diamonds. You can do this but you first need to select the "MIDI bank" and then "None" in the track's bank select drop down. However, you'll end up with the wrong patch and kit piece names because we've overridden the default GM file with the Fantom's. Not sure how much of an issue that will be but as far as I can see that's as good as it's going to get I'm afraid
HTH.