Hi Sylvan,
Seth was able to replicate the VocalSync issue. Believe it or not it doesn't like your voice :-P
When you render vocalsync it is using time stretching to align the vocals and the default algorithm being used to render the time stretches is the Izotope radius vocal stretching. It works pretty well but it doesn't seem to do a good job on Baritone voices like yours. Seth did a bass voice test and got similar artifacts.
Fortunately there is a way to change the default offline render algorithm in aud.ini.
Please try out the following combinations and let me know how it works out. For a bass voice #6 should work fine. The VocalSync stretch modes are stored in aud.ini. The specific variables for VocalSync are:
DefaultVocalSyncOfflineStretchMethod
DefaultVocalSyncOnlineStretchMethod
These can be set to one of the values below. Don't set the online method to the expensive types or it will glitch.
The legal values are:
1, Groove Clip Stretching
2, Izotope Radius Low Quality (faster - currently not used)
3, Izotope Radius Normal Mix Quality
4, Izotope Radius for Solo Material
5, ReCycle-style
6, Izotope Radius for Solo Material for bass
7, Izotope Radius for Solo Material for vocals and higher-pitched material
8, Indicates that offline mode should match the online mode
9, Izotope Radius Mix Advanced
10 SOLA stretching (experimental)
eg:
DefaultVocalSyncOfflineStretchMethod=7
selects Radius Solo Vocal (which is the default)
NOTE: To change this go to Preferences | Configuration file and edit the value there and save it. Then you must click Reload configuration to load the settings in SONAR. Please also note that the change will NOT apply to clips that have already been vocalsynced, only to new vocal sync clips. To make it apply to an existing VS clip, first remove vocal sync and then Vocal Sync it again and then render.