• SONAR
  • Tip: Create and save a "Test" project to try out new builds/tools and to learn new stuff. (p.2)
2015/05/11 10:29:56
mudgel
bitflipper
Anderton
I just create a new project with a nonsense title, like "dfhsjkf." Every now and then I go through the Projects folder and delete all the projects with titles that look like they were written by Martians.

My most frequently-seen SONAR message: "A project named asdf already exists."


Haha. Mine's "123..."
2015/05/11 10:58:21
Beepster
I'm glad people are sharing their "test" workflows here. It's giving me ideas to refine how I do things and it's just plain interesting to see how others do stuff... especially the more experienced folks.
 
One thing I did a while back that I haven't really messed with in a while but intend to return to is this...
 
I created a project with a drum sim, an instance of Zeta with a realistic generic bass sound (Alembic Bass preset if anyone is interested but it could be anything... the Studio Instruments bass would probably be a good, simple choice for this) and blank guitar track.
 
In the MIDI bass track I programmed in some blues, jazz, rock and song specific bass parts. Mostly just 4/4 stuff like 12 bar blues, simple jazz progressions, etc and I actually put in the bassline for Little Wing because I just like jamming over that. All these progressions are in the track's take lanes and I've set the clips up so there is one full revolution of the whole progressions. I set the MIDI clips up as Groove Clips.
 
So now I can decide what I want to jam over (this is essentially to work on guitar improvisation), solo the lane that contains the bass progression, drag in an appropriate MIDI drum loop into the drum track and then just create loop points that span the whole progression.
 
I then jam into the guitar track with whatever sim/sound I want for however long I want. I can easily change the tempo (obviously) but in the MIDI bass track I can just use the track's transpose control to easily play in any key I want.
 
If I want to actually record something to use all I have to do is drag out the bass and drum groove clips to the length I want and disable looping and record the guitar part. That clip can be inserted into anything I want afterward or I can just do a Save As and have a new project on the go.
 
As I find new progressions I want to try out or write stuff I can just add an extra lane to the MIDI bass track.
 
Instant backup band to jam with.
 
Cheers.
2015/05/11 11:13:00
BobF
I could see this going a step further.  A benchmark project that includes audio and MIDI using only the plugs/VSTi included with Sonar.  Something that could be downloaded and used for apples/apples performance comparisons.
 
 
2015/05/11 11:21:31
Beepster
hmm... slightly veering off into the discussion from the other day but it's a good idea.
 
Could make a series of projects rated 1-10 (or even more) with one being an average, small resource useage project and 10 (or the top end of the scale) being a completely impractical resource hogging project intended to essentially max out even the most poerful systems.
 
Then come up with a set of instructions that get the user to insert the Perf module and learn how to read the resource monitor in Windows to see how their system handles each, increasingly oppressive project. They report the results and exactly what their specs are and what hardware they are using. Then troubleshooting and cataloging of variations (like system settings and installed programs) can occur.
 
That's very complex but a more organized (and tech saavy) mind than mine should be able to come up with a way to sort and document it all.
 
Cheers.
2015/05/11 11:26:10
brundlefly
The SONAR demo projects are useful for this. They use only bundled content, and everyone has access.
2015/05/11 11:26:12
BobF
Even without an exhaustive cataloging process up front, having something that could be loaded up by two people while one helps the other thru a troubleshooting session would certainly be beneficial.
 
And being able to report problems to The Pastry Shoppe using a standard project would be very cool.  I think.  Sorry for the drift ... I can't help it.  It's an attention deficit thing 
2015/05/11 11:39:27
Beepster
Man... he's probably busy but the guy I think who could really give our systems some good workout projects would be Mr. Roseberry. I'm sure he has his own set of diagnostic procedures and programs but I'm guessing he would know exactly how to hurt our rigs in just the right way across multiple user needs (like my needs as a MIDI/audio guy is going to be differnt than a pure audio guy or a pure MIDI opus writing guy... or gals of course) to isolate and expose potential issues.
2015/05/11 11:39:27
Beepster
Dupe
2015/05/11 13:54:50
Rob[at]Sound-Rehab
brundlefly
The SONAR demo projects are useful for this. They use only bundled content, and everyone has access.


I have always wondered why people never use the bundled demo projects when it comes to verifying a problem someone else reported ...
2015/05/12 03:49:14
mudgel
There were some benchmarking projects around quite some time ago.

I think around Sonar 8 or so when there were lots of 'motor boating' issues and discussions about Sonars audio engine.

I'll have a look in my archives. If I find one I'll upload it and post a link to my Onedrive/public folder
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