If you split an audio clip but the split isn't where the waveform crosses the zero line you will get a loud pop or crunch.
You can see what is meant by this if you zoom in on an audio clip until it's so zoomed it shows as a line rather than as a blocky graphic. The "zero line" is where the waveform crosses the horizontal centre line which shows where the clip volume is zero in track view.
If you split that clip anywhere other than at one of those zero points then move it or delete what's in front of or behind it the result is that as Sonar (or any other DAW) reaches that point there's a substantial sudden jump in gain and frequency as Sonar reaches that clip (or the one after it, depending). The result is a click, pop or other audio glitch.
Some synth envelopes can do the same thing if they have a very fast minimum attack (Waldorf digital filters are an example of this).
The answer is to split clips at the zero crossing line (there's a preference setting to arrange for this automatically) or to use extremely short fades at the beginning and end of every split clip. Or in the case of synths to slow the attack just enough to get rid of the noise,