Paul G
Anderton
pharohoknaughty
I always stacked the tracks up and down so I could visualize them better, but your way might make it easier to do the final export, given Sonar's range export idiosyncrasies.
I really haven't found idiosyncrasies, just tons of options. I'd recommend saving export presets so you don't have to think about what to check and not check each time. Of course you also have to make sure everything is selected properly but presets are a real time-saver.
Personally, I think placing each song in it's own track would make things easier to manage.
Paul
I agree each tune should be on a separate track. I think next time I will try to put each tune in a separate track, but with the tunes going across the time line, like a waterfall. So each tune will have a separate section of the time line.
That way you don't have to solo each track to hear it, just move the "now time".
By the way, by this stage in the game the tunes should be in pretty good shape. I only want to verify they are working well together sonically. The early part of mastering should be accomplished before this.
As far as the export, I am sure it is my own personal demon that so often causes all of the tracks to have the length of the longest event (when I stack all of the tracks being mastered). The trick is to highlight the CLIP that is the tune AND solo the track with the tune you want exported, so the time selection will only be the length of the soloed tune.
But since I only do this every so often, I forget. Like I said it is my personal issue, although I notice that on the forum I am not the only one that had a similar problem through the years.
BTW, the advise TLW gave is really good. Anderton's advise is always very good also.
Another source that you might find helpful is the free mastering guide that is on the iZotope website. It is a PDF of how to master that explains things well. It uses the iZotope products as examples but you can learn the techniques and use the equivalent software if you want. This guide really helped me out way back in the days of Pro Audio 9, when I got serious about mastering. I was in a band that needed a CD but of course no one would pay for an expert. So I had to learn.
And, on a lark, I will quote a prior contributor from the forum in 2006. I saved this in a Word file because it works so well. His name was Shea, but he quit contributing a long time ago. Unfortunately, he assumes you have Waves LinMB and L2. The part about the mastering bus is optional, but the use of the multi band and limiter is golden.
Here is what he wrote:
This is a mastering tip i got away back and i use it all the time.It renders great results all the time, especially for radio mastering. Now adays i feel that every body has to get every thing so loud and squashed that it loses all dynamics especially bottom end.I see you have waves. Right.
Create a master bus in sonar. This asumes that you have a nice ballenced mix and everything is rooted to that bus.
Place LinMB and L2 in the master chain — LinMB first, followed by L2. Load the "Adaptive Multi Electro Mastering" preset. Set your eq to taste, being very careful with the amount.
Under the "Master" section, you'll see control boxes with arrows. These controls globally affect all of the frequency bands. Grab the Threshold control and drag downwards. This lowers the thresholds across all frequency bands. When the animated DynamicLine begins to dance like a snake, you are beginning to apply compression. Stop when the DynamicLine is moving through about half of the total Range represented by the blue band.
Assuming all looks and sounds well, you can proceed to the L2. Grab the left Threshold slider, and drag it downward until you begin to see very slight activity on the attenuation meter. Leave the slider at that position. Adjust the Out Ceiling slider to a ceiling of -0.1 dB to extra-guard overshoots.
At this point, you should be hearing a very full mix, where most of the peak information is still intact.
Now proceed to making your final master, not by bouncing but by summing through your desk in realtime.
At this stage you should have a nice loud radio friendly mix.