• SONAR
  • [Solved] I am having a hard time bouncing/applying my FX to a clip. I need help, please. (p.2)
2015/04/27 15:10:19
brundlefly
Maybe I missed something, but I think Freezing will do what you really need, which is to render the FX and take them offline, while allowing you to revert to the original audio by unfreezing at any time.
2015/04/27 15:19:07
Beepster
I'm not sure how Freezing will behave in a track with multiple takes that need to be switched to. I kind of just want the NR printed on the clips permanently anyway because these files are going to be moving around and I've had oddities moving frozen tracks around. I had considered it though but it's not really what I was looking for for this particular task. Also I have the originals intact anyway if I need to revert back so that's no biggie.
 
Honestly I just want to get the NR effect then completely get rid of the chain when I'm done so it's not screwing with the project. Perhaps overkill but it's less stuff I have to worry about in the long run.
 
Thanks.
2015/04/27 15:33:23
Beepster
Using Clip FX and bouncing worked exactly as I wanted. Thanks, doods.
2015/04/27 16:38:33
Keni
I would have mentioned freezing first myself, but I get reprimanded by other forum members who tell me that freezing is not intended for this and that....

For me I have developed the habit in these days of large, inexpensive storage...

I do this at the completion of a project for sure and usually earlier...

I clone each track, and archive/hide all the originals...

Then I freeze each track so ther is a print of my work just peas there used to be in the days of tape... Processing things prior to recording them... If they sound good, recording them well is easy! ;-)

Now I have the audio print with the ability to go back and alter Hingis if/when tech/other reason arises... And in case I mess up, I have the original recordings with fx in hidden storage...

Of course, I also backup the entire project folder after every session... Sometimes more often if I'm feeling nervous... ;-)

This is part of the reason the topic of multi-track freezing has been happening here (again)... ;-)

But I digress, my apology...

I'd clone and freeze and be done with it quickly... You might try this approach... When you freeze the audio clip is created and in your audio folder.... Job done?

Keni
2015/04/27 17:02:41
Bristol_Jonesey
Hey, I got best answer!!!
 
Freezing is a wonderful feature that can get you out of all sorts of holes, whether it be tracks or vsti's.
I love the fact you can choose exactly what is frozen and taken offline during a freeze.
2015/04/27 17:14:11
Keni
Bristol_Jonesey
Hey, I got best answer!!!
 
Freezing is a wonderful feature that can get you out of all sorts of holes, whether it be tracks or vsti's.
I love the fact you can choose exactly what is frozen and taken offline during a freeze.


+1!
2015/04/27 17:30:55
Keni
Beepster
@Keni... I definitely need to deal with the hardware aspect of my setup and intend to if I ever have a steady cash flow again but you know how that goes. You and I are in similar financial dire straights so I gotta work with what I've got.
 
Even still I don't think I could totally eliminate the hum because of the ultra high gain stuff I do. It's just part of the deal when doing screecher stuff. The dry tracks themselves before the sims actually have almost no hum at all actually but it's there waiting to be brought to the surface by any compression or effects.
 
This chain is working spectacularly with very little degradation of the sound which is impressive and I'm not having to buy any extra software to make it happen (I'm using a combo of Sonitus EQ with two instances of R-Mix Sonar's Noise Cancel feature). It is however a resource hog though and causing glitches even with one instance of the chain so unfortunately I have to apply it to the dry clips.
 
The end goal is to be able to do whatever I want with the sim and other effects without worry about all that racket. If it works as intended (and it seems to be so far) I just solved a massive problem. It will require some extra work everytime but that's fine until I can get some better solutions figured out.
 
Ideally I would have better outboard gear and a proper set of Mastering/Noise Reduction tools to do this stuff but that is a LOT of dough. Pretty much a pipe dream at the moment.
 
Cheers, buddy.


Thanks Beepster...

Yes, we're both die-hards who live on the edge! ;-) I totally understand as I go through the same kind of issues here...

Getting rid of noise created by high gain guitar rigs has always been an issue... I've used everything (free) I can get to in my endeavors so I can appreciate it...

Multi-band dynamic works for some stuff... I set it to filter the bulk of the noise bands but only kick in as signal fades enough (and at the best rate)... Much like a de-essor...

I also have used a noise print method free vst plugin which has worked for me occassionally too... I can't think of the name but I found it at http://www.kvr-audio.com so I'm sure a search there would turn it up... There are very few noise removal plugin's there (free)...

I'll see if I can find the plugin as its been a while since the last time I needed it so I don't remember which machine is the right age to house it... And my lack of reglular electricity right now makes it a lengthy thing to search much or often so it may take a few days... But I will look and puts when I find it...

Keni
2015/04/27 17:39:18
Keni
Aha! I found it at kvr... Let's see if the link cooked ok... It's by Christian Budde

http://www.kvraudio.com/p...ion-by-christian-budde


...and check out his stripped down spectral limiter right next to it on the download page.

...and his hum removal up higher on the page!

Keni
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