• SONAR
  • R-Mix does not seem to like Platinum. Could we get a nice noise reduction tool included? (p.5)
2015/04/22 21:47:00
sylent
Very helpful info about tools and tactics in this thread.... for Beeps and peeps!
(Sorry, couldn't resist adding some stupid lol)
 
I too like audition, (cs6 version), and SF11 for NR tasks when a simple freq-kill don't work, so I can't really add to the conversation, but I sure will take a few things away, and try some of the things mentioned in the near future.
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2015/04/23 12:23:28
rcrees
If I read the OP correctly, you added two instances of RMix (one to each track)? If you're trying to get rid of the same hum on both tracks, you might try creating a bus with RMix and sending your tracks through that... one instance of RMix running instead of two. I know this sounds simplistic and I may be missing something, but it's what I would try.  I LOVE RMix and would hate to lose it when I upgrade to Platinum...
 
Best,
Rob
2015/04/23 12:43:23
Beepster
I'm currently tracking but there are quite a few posts I'd like to respond to and I've done some research so have some thoughts for this thread and Craig's mastering thread but I just wanted to quickly address your post, rcees.
 
First of... hiya. :-) Using R-Mix on the bus would, in theory, make sense but what I'm actually trying to do is yank out the hum before it hits the sims on the tracks (the sims are in the FX bins of each track). It's weird because the dry guitar signal actually has no apparent noise on them but once they hit the sims they do. Putting R-Mix (and/or Sonitus set to the 60 hum removal preset) after the sim on the track though is not as effective as having it before the sim. I'm basically stopping whatever is triggering the hum within the sim BEFORE it hits the sim. Kind of like I'm grounding my guitar before going in to an amp/stompbox if this were a hardware setup. Putting it on the bus would obviously not work for this and I like to have the sims on the individual tracks so I can set them up different to be complimentary to each other (two inputs with different tones so different effects custom tweaked).
 
Also the bus is actually being fed by three sets of two tracks (there are harmonies and doubles so 2x3 = 6 tracks). Getting rid of the noise on the tracks seems like the best course of action.
 
Just wanted to explain what was going on. However I have gone for a different approach where I am using a blend of the two channels on the amp but I also realized this morning that even when I use the channel blending option that that signal blends into the first of the two dual outputs BUT the second channel still gets output through the second output (without the first channel's signal). This means I have a less powerful output on that channel but it is still something extra I may be able to use to beef things up or pan or do mid side or whatever.
 
I could actually take all this even further and split the guit signal using my TU-2 pedal and send into my other amp as well to create three signals but I don't think that is necessary and splitting in this manner unfortunately seems to introduce a bit of extra noise from the pedal (or bad cables or interference or whatever).
 
Anyway... thanks all for contributing. As always it has gotten me thinking about some important stuff. Today is all about tracking though so my apologies if I don't return right away.
 
Cheers.
2015/04/23 13:36:27
tlw
mettelus
Out of curiosity, are others reading this thread having issues with R-Mix loading in SPlat?


The SPlat plugin manager rejects RMix at the scan stage for me. Can't enable it at all.
2015/04/23 15:47:44
John
Here is some information about R-Mix Sonar that may help. http://www.cakewalk.com/D...p=R-MIX.3.html#1290788
2015/04/24 03:30:01
mudgel
I don't use it much but in my routine test of all plugins once Splat was installed I didn't have any problems with scanning it, loading it in an fx bin or using it. Sorry I can't replicate your problem beeps.
2015/04/24 14:38:22
rcrees
John
Here is some information about R-Mix Sonar that may help. http://www.cakewalk.com/D...p=R-MIX.3.html#1290788


Great resource! Thanks, John.
 
Beepster.... yeah, I thought my input would be too simplistic, best of luck finding the perfect solution, which I'm guessing you will, eventually 
2015/04/24 18:55:09
John
You're very welcome Robert. 
2015/04/24 21:37:30
jbow
Having to go to an earlier version of Sonar to reduce noise seem strange to me? Why? I am obviously missing something, is it using R-Mix in Platinum that requires this work around or general high gain hiss? I know using compression and distortion can be tricky noisewise. IDK.. enlighten me.
2015/04/24 22:10:58
Keni
jbow
Having to go to an earlier version of Sonar to reduce noise seem strange to me? Why? I am obviously missing something, is it using R-Mix in Platinum that requires this work around or general high gain hiss? I know using compression and distortion can be tricky noisewise. IDK.. enlighten me.


Hi Jbow...

I believe Beepster was using R-Mix to remove noise... It does pretty good at this but he's having trouble running it in SPlat...

It would only be a matter of time till I run into this as well for I have used it this way to... At the moment it's the best noise removal tool some of us have...

Keni
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