Yea..definitely in terms of recording from a keyboard, the incoming jitter is going to round everything to the nearest tick from an unsynchronized millisecond timer, USB slop, DIN slop, etc. The
"slop" is going to be there and there is not much we can do about it.
However, the question is, will it round it to a tick that lands on a metrically even point in time based on 3/4, 4/4 or will it land on a point in time that is completely out of sync with the meter, or rather has no musically metrical timebase? This rounding that has to take place, is kind of like a very fine level of quantizing. Not just kind of. It is! The thing is, at certain PPQN's, like 960 for example, the divisions for that quantizing are not metrically musical at 3/4, 4/4. Get it?
I have created an interesting spreadsheet related to PPQN's in Sonar, for a while it will be available at the following link:
http://public.dewdman42.fastmail.fm/ppqn_map.xls Quick explanation. Blue is good. Yellow is bad. Bad meaning that the PPQN grid becomes un-musically-metrical at some point. Boldface lines are the PPQN's provided by Sonar. The rows with red indicate PPQN's which
OUGHT to be provided. Across the top I also added some reference times in milliseconds based upon a tempo of 120bpm.
Note also that nearly all of this is hypothetical since currently Sonar stores everything internally at 960ppqn. But also notice that 960 is not even close to being the best one for 3/4, 4/4 type music. With the current limitation of hardwired 960, you can
emulate lower resolutions with quantizing, but there are really only a handful of resolutions you can emulate that way. I reckon 192 is the best option, related to this discussion, for metrically sound divisions down to the finest level of detail:
quant emulated
ticks PPQN
------ ------------
10 96
5 192
4 240
3 320
2 480