I have an atmospheric soundtrack in MP3 format. I want to extend its duration, and then burn it to CD, but I need to do so with as little alteration to the original audio as possible – i.e. without dithering, rendering, decoding, etc. any more than I have to.
I don’t know much about MP3s but I tried importing the MP3 to Sonar (Import bit depth setting: “Original”), then copied the audio clip and pasted it on to the end of itself – doubling the audio’s duration. Then I tried using Sonar’s Burn to CD function. When I clicked on its Add button to bring up the audio file, it only added the original audio and not the cloned audio. So I thought of doing a “Bounce to Clips” to render the two clips together. The problem is that this bouncing is at the wrong bit depth –32 bit. I thought of changing my rendering setting to 16 bit was concerned it would be low quality/accuracy.
My other option was to change Sonar over to 16 bit mode altogether and export the audio un-rendered in 16 bit mode without needing to dither, but my RME Fireface soundcard won’t allow me to change bit depths (Bit rate option is greyed out).
Here’s my main question: If I have 16 bit audio clips in Sonar, but Sonar itself is in the standard 24 bit mode, what would be the actual bit depth of the audio when Exporting? Would it be 24 bit or 16 bit? (I realize that we can choose the bit rate in the export options box that comes up when go to export a project, but dithering has to be applied if our choice doesn’t match the bit depth of the audio being exported)