deswind
Thanks Drew. Sorry to belabor this. When you say it reconstructs, at some low sample rate point, does that reconstruction not imitate reality?
The first step is to filter out everything greater than one half of the sampling frequency. So at a lower sample rate, you reduce the frequency range.
Sampling can actually be simple if the misinformation is removed and we don't get bogged down in the technical details and borderline cases:
Sampling rate = frequency range
Bit depth = noise level
So if ignore the impulse that "bigger has to be better!!!" for recording and playback we are left with:
1. The sampling frequency needs to double the highest frequency we want in our signal (plus a reasonable margin of error).
2. The bit depth has to be high enough that we can't hear the quantization error plus dither (plus a reasonable margin of error).
It really is that simple.