Jeff Evans
Even in my test after creating bounces from all four DAW's I then tested the same stereo mix in all 4 DAW's in order to check on the fact that they all played the same from each one and they did! (I had multiple computers at the time and I arranged to have the same interface attached to both so I could at least compare instantly between any two)
I suspect something is switched on that you don't know about. Which is bad in my opinion because if that is the case it means that Sonar can have something hidden and activated. This cannot happen in Studio One for example. There is simply nothing inserted anywhere when you create a blank slate. Dig much deeper and check things out carefully. Are you using the same audio interface for your comparisons? I just don't believe it. The same stereo mix should sound the same everywhere in any DAW.
Really the only way to compare is to have two computers setup with different DAW's on each and exactly the same interface attached to both and switch from the audio outs that way. Something I doubt you will be able to do.
If when you are making comparisons for example time elapses between one and the other then your test is not valid at all. The time between one DAW and the other needs to instant. If there is time involved e.g. you are comparing something that you are hearing in the present to something you heard in the past then that is also not valid either. The brain can play tricks and make you think something is different.
Same computer, same audio interface, speakers, cables, only difference is the DAW - takes only a few seconds for me to switch from one DAW to the other.
I admit in theory it should sound the same, but it doesn't.
I notice that CbB has certain options for dithering(or not) on playback, as well as similar options for the export of the rendered audio.
This, I think is where the difference may be coming from. In Reaper there are only dithering options on render, - any live playback defaults to whatever method Reaper uses to communicate with the Audio driver (ASIO), and there does not seem to be any way to change this in Reaper.
So for example you could decide in CbB to dither on render(export) while on playback you do not dither as audio is transferred to the audio interface.
I have no clue what dithering algorithm Reaper uses to dither to the audio interface in real time, during playback - as this is not stated anywhere to my current knowledge.