A plugin can certainly cause Sonar to glitch if has inefficient UI rendering. When I got v1.0 of PSP Lotary, it's screen updating was so CPU intensive that it caused all UI updating from Sonar etc to become sluggish, and resulted in dropouts, clicks etc. It has these animated bars to show how the speakers are spinning, and I don't know what they did but it caused issues. Once you close its UI, things went back to normal.
I'm on my new system now, and no longer experience those issues. But I installed Lotary v1.0.1 on my new system, so I'm not sure if its just because the graphics card is much faster, or whether they actually fixed the drawing issues in v1.0.1 (or both).
Somewhat related... I've also seen sluggish drawing in Melodyne as well. I think part of the problem is when plugins are developed cross-platform, they tend to port OSX drawing algorithms to Windows, while Windows uses different ways to optimize screen drawing (like clipping regions etc). It's not that one is better than the other, it is just that they need to be different if you want to make it optimized.