Good question, actually. The way I see it is this. The most important element in getting AudioSnap to work perfectly is to have a perfect transient map. Whether AS can do this or not depends on the track itself. At one extreme, if it's a four-on-the-floor kick drum, AS will create a perfect transient map. At the other extreme, if it's program material the transient map will be pretty much useless.
Now, I freely admit I also have a philosophical prejudice, which is not to correct something unless it SOUNDS wrong. Therefore I listen to a track. If something
sounds wrong, I fix it manually by either grabbing an existing transient and moving it manually, or inserting a transient and moving it manually. No beat/transient corrector can decide what sounds wrong, only what it thinks
looks wrong.
However, I
have used AS in "auto quantize" mode. For example, I was doing a remix of a dance tune that had a recorded electronic kick drum. I wanted to layer a drum loop played by a human, but when the two kicks hit, there was often flamming. I copied the human drum part, filtered out the highs, used the transient shaper to give real strong transients, and applied AS to create a pool. The transient map was perfect, and it was painless to then snap the electronic kick to the pool and sync up with the human drums.
There was also a rhythm guitar part where I wanted to have metronomic precision because it was being played against electronic drums. So I "auto-corrected" the part with AS. When I played it back, there were two places where AS really screwed up but the rest was fine. So I hit "undo," split the clips with the problems, applied AS to the rest, then fixed the two problem areas manually.
So the bottom line is this. AS
can be a "magic" solution, but most of the time you'll need to at least edit the transient map. How much you'll need to edit it depends on the track. Rather than take the time to create a perfect transient map and auto-correct, I'll just use the Transients edit filter, fix what needs to be fixed, and be done with it. This can take anywhere from a few seconds to several minutes per track.
Finally, it took me a while to develop AS chops. I didn't use it for a long time because it was just too much hassle and I never got really good results. However, in the course of using it, I've learned what it does well, how to compensate for what it doesn't do well, and developed my AS skills to where I use it frequently and (I think) effectively.
Does that help?