• SONAR
  • Stereo Positioning of AD2 In Sonar - Mystery Understood [and I've been corrected] (p.2)
2015/03/20 12:42:28
Beepster
Thank you for bringing this up Keni. I will keep an eye on the pan settings. If I am understanding this correctly (I've only scanned the thread) the Room mic bus is using an opposite pan config than the close mics and perhapd even the overheads.
 
That is annoying and really doesn't make a lot of sense but there are few things XLN have done recently that don't make a lot of sense.
 
I gotta wander though... this could be a preset specific thing. As in perhaps you have stumbled across some presets that have reversed the perspectives to create a certain effect.
 
As far as the raw samples and/or using AD2's internal processing... yeah, the raw samples are useable but it's not like with BFD or expansions by Platinum Samples where what you are getting is more like the raw recordings you'd get from a quality mic job in a good room on a nice kit. AD has always seemed to rely more on it's processing than the actual samples. The samples may have been created with this in mind and their presets are very nice.
 
I look at AD as a "drop it in and forget it" (and maybe some light tweaks either in AD2 or the DAW) type of sampler where BFD is more what you get from actual tracking (more work but a skilled producer can treat it like they would a live session). BFD still has some decent presets and I'm only on Eco so I'm sure the full version(s) have much more going on.
 
Cheers.
2015/03/20 12:47:59
Beepster
And to expand on that a little... it is possible the raw samples were recorded in such a way to allow for the anticipated heavy processing. That way the samples are more flexible and really those presets mangle those kits in a LOT of interesting and useable ways. I honestly find AD to sound better out of the box than BFD when using the Presets. The raw kits though seem like they would require a LOT of work to sound good in a mix. I'd kind of like them to allow third party sample creators like Platinum Samples to create libraries for AD2. AFAIK XLN only uses their own stuff.
 
2015/03/20 13:06:24
Keni
Hi Beepster...

Please understand my own mistakes... The panning is fine if you use audience perspective... So it was simply my not paying enough attention when using their room from stage perspective...

I agree with you about the samples though. AD seems to rely very heavily on playback processing for their sound than the samples themselves... I don't often use mangled kits and I'm used to (mostly) getting the sound I want for my drum kit during recording when I record live drums...

I can't comment about the BFD drums as I don't own it though I wish I did... I can't afford to buy it. I'm M not thrilled with many of the methods AD uses...

I found the AD samples requiring a lot of processing to get "good" sounds hence my attempt to use their own processing this time... I've got a feeling I'll be continuing to use SD3 most of the time as before...

So in short... It is/was me, not AD that is the crux once again! ;-)

Keni
2015/03/20 13:10:05
brundlefly
Keni
But I decided to use the internals for one song and the situation was upon me... So I changed my templates where I now have the room reversed... Still using all AD comp/EQ...
[snip]
In either case I don't use the plugin's stereo out preferring to keep discrete sonar tracks for each piece... I prefer mixing this way...

 
Something is not adding up here:
 
A. I still don't understand how reversing the stereo image on the Room bus solves anything (or that there's an inherent problem).
and
B. If you "don't use the plugin's stereo out", you won't even be getting a stereo Room signal that could have panning that doesn't match the track panning of mono channel outputs. ???
2015/03/20 17:47:54
Keni
brundlefly
Keni
But I decided to use the internals for one song and the situation was upon me... So I changed my templates where I now have the room reversed... Still using all AD comp/EQ...
[snip]
In either case I don't use the plugin's stereo out preferring to keep discrete sonar tracks for each piece... I prefer mixing this way...

 
Something is not adding up here:
 
A. I still don't understand how reversing the stereo image on the Room bus solves anything (or that there's an inherent problem).
and
B. If you "don't use the plugin's stereo out", you won't even be getting a stereo Room signal that could have panning that doesn't match the track panning of mono channel outputs. ???


A) when I pan a drum piece left, the room has the drum on the left after I reversed l/r... If I leave it with the left/right that it defaults to, panning a piece left turns up on the right side of the room... Remembering that panning IN SONAR doesn't affect the AD internal room send which continues to believe the drum is panned right for the AD Master... Which I don't use...

B) AD setup here is using the discrete outs to individual Sonar tracks... The room comes up on two sonar tracks so each gets panned to one side for the stereo room...

Keni
2015/03/20 18:45:34
brundlefly
Keni
B) AD setup here is using the discrete outs to individual Sonar tracks... The room comes up on two sonar tracks so each gets panned to one side for the stereo room...


So I think what must be happening here is that the auto assignment of outputs to mono tracks is putting the left side of the Room bus on the track that you're panning to the right, and vice versa. AD is fine; it's the panning of your mono tracks that's reversed.
 
To avoid the issue altogether, I suggest you set the input of one of the tracks to receive both sides of the stereo pair, making it a stereo track, and delete the other track. I always set up templates to use stereo tracks for the outputs from stereo buses in a drum synth.


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