Noel Borthwick [Cakewalk]
If we did it the concept of an aux track would be much more feasible than trying to mix buses into the track view.
Noel, Aux tracks would be nice (for me, at least). Or ability to route send from one track to the input of another track. Something like that.
Can I add some use cases to the conversation? I think it's just not a lot of people actually understand why would one need such a thing. I promise to exaggerate only a tiny bit for illustration purposes (and yes, I know that bus strips can be narrowed).
1. Ok, for a start, a "simple" scenario: suppose I'm writing a metal/nu/core/etc track with heavy, low tuned guitars. I want to mix and match different cabinet impulses and maybe different amps per one guitar. Also I want to do a lot of cutting-pasting-audiosnap-grooveclip-melodyne-etc post record editing on the parts, so I want to keep one guitar part per one dedicated track, no tracks' duplicating (otherwise it will take a lot of deleting and dragging of clips up and down across the multiple tracks after each edit and I eventually will screw up something somewhere). This means I will need lots of buses. All right, so I'm routing one guitar track with an amp plugin (just the amp, no cab) on it to 3 buses with the following effects:
bus 1 has cabinet A closeup and PC eq,
bus 2 has cabinet B closeup and it's own PC eq curve (which is different from bus 1's ) and
bus 3 with cabinet A room/back mic (need I mention it's own PC eq?)
Ok, that's not so bad, it's just three more buses. But now I'm setting up a second guitar track which plays same notes but with a different amp. I'm routing it to these 3 buses and after I listen I want it to have a bit (or maybe more than a bit) different sound. All right, I reroute "guitar track 2" to 3 new buses. Now I have my guitar doubletrack set up... Now, this monstrousity needs to be routed into bus 4 which is called "GuitarsDbl 1" and has a multiband comp (to smash those 160-200hz peaks) on it. At this point my project has 7 buses dedicated to guitars. I can live with that, but wait.
Now comes the second double track - I want that heavy and dark quadruple sound. I don't need that much of a cabinet choice for the second double track, so I create two buses per guitar track:
bus 8 has cabinet C off axis on it and
bus 9 has cabinet C room.
I add buses 10 and 11 for guitar track 4 and route all four buses to "GuitarsDbl 2" and put another multiband on it.
Now my project has... wait... 12 buses dedicated to guitars: six buses are routed to "GuitarsDbl 1" and four buses are routed to "GuitarsDbl 2".
Now I need to set up the bass track, and I need at least a DI and an Amped signal flow in parallel... Well, you're getting the idea. And keep in mind that all that needs to go into a final "Bass Sum" bus.
So: now my project has 4 guitar tracks, 1 bass track, 1 instrument track for drums - that makes it 6 tracks.
And 16 buses.
2. Now for a more complicated scenario. So, suppose I am writing this electronic idm piece with lots of ducking. I'm experimenting. I've come across a cool effect - multiband ducking (by the way, try it, you'll love it). It takes 3 buses per each melodic instrument. I've got, say, 12 instruments not counting the drums (which go into sidechain input). I need... oh god. 36 new buses. And these buses go to the bus pane (duh!) and clutter there everything even in narrow strip mode. Compare this to 36 new tracks which, by the way, can go into a folder. Much nicer, eh?
3. Now even more complicated scenario. I'm experimenting with multi-band exciting mixed with multi-band transient processing. I've got 4 vocal tracks and 3 acoustic guitar tracks. I want a 5-band processing per each track. I cannot route 2 or more tracks into one "fx processor" because there is a distortion (for the exciter part) in the signal chain. This results in 7 tracks and 35 buses (plus additional 2 buses for grouping all that and a master bus).
Now, I personally have almost no problem with using a Sonitus Gate in a "listen" mode to create fake aux tracks which go into tracks pane and nicely sit in corresponding folders. Except for one thing: routing is lost with track templates. I assume it's because when track templates load, first the tracks are created, then the routing is processed and only after that the FX are loaded. And that order ruins routing: you can't route a track to an input if that input is absent at the time (and will be loaded afterwards).
Sorry for the long read. I really wish I could explain that in a more condensed manner.