• SONAR
  • Platnum looping glitches
2015/02/23 17:27:20
Zo
Hi guyz ...
 
yesturday i was working on a track on X1 ....everything freezed exept maschine.....  i decided to use Platnum for the post prod ..but to my surprised the 4 bars loop i was working on , created clicks everytime it goes back to the begining of it !!
 
i double cheked the projects , audio preferences ect ...everything good , ...so i went back to X1 and all is fine , back to Plantnum still the same Glitch :!!!
 
 
Can't believe it ...anyone experienced this ?
2015/02/23 18:49:11
Jimbo21
Not happening here.
2015/02/23 19:03:07
dubdisciple
Have not had that happen.
2015/02/23 19:05:39
sharke
Have you tried enabling "snap to zero crossings" and then redefining the loop? Just a thought.
2015/02/23 20:01:05
Zo
it's exacty the same set up as X1 !!"snap to zero crossings" , don't need it as it's working great in X1 ;...in platnum it's working well randomly and bad randomly also during the looping ...like it loses it !
guyz be sure to have midi playing and audio also ...  with audio only , it's all good
2015/03/14 02:11:26
sharke
I've been having this problem badly of late. I'm sitting here looping a section of a Trilian bass track and it clicks like crazy at the start of the loop. Makes working with loops very annoying indeed. 
2015/03/14 13:15:51
sharke
scook
see http://forum.cakewalk.com/FindPost/3189747




Ah I see! We're back to the old "enable metronome" hack! I had forgotten about that weird and wonderful magic spell ever since the problem with MIDI loop drifting had been fixed. I wonder what it is about that mystical metronome that seems to fix these problems? Does enabling it encourage Sonar to keep better time or something? Because that's how I'm imagining it in my head in the absence of further info 
2015/03/14 13:43:15
brundlefly
sharke
I wonder what it is about that mystical metronome that seems to fix these problems? Does enabling it encourage Sonar to keep better time or something?



My SWAG is that it has something to do with the way buffers are handled when the transport loops back with a partially filled buffer. And there could be some interoperability factors with different audio drivers and interface hardware. It may be coincidence due to their popularity, but it seems Focusrite interfaces have been involved in many of the reports.
 
The other recommendation was to run a smaller buffer. I haven't really been able to reproduce a difference between X3 and Platinum when looping with a 128-sample buffer.
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