I respectfully disagree - a plugin can have a high CPU requirement (which could cause dropouts), and it could have a high latency too, but they aren't intrinsically linked. eg. A linear phase EQ could have a large latency because it needs more of the signal available in order to perform the phase correction. Conversely, a zero-latency convolution reverb requires higher CPU because it can't use the FFT tricks available to a plugin that accepts some latency.
If CPU load is low enough, the latency should be irrelevant (except when trying to play along with real-time monitoring), and anything else is a bug.
The plugins I am using are a variety of synths (Absynth, Dimension Pro, Play, Superior Drummer), lots of instances of Sonitus Equalizer, plus ValhallaRoom, Lexicon Pantheon, Sonitus Compressor, and Voxengo OvertoneEQ.
The stuttering still happens with all effect bins bypassed.