Anderton
I just don't understand how there's any practical difference between the two yet people here seem to believe sincerely there would be, so I want to know what I'm missing.
Let's ditch the Hendrix example. I was just trying to fabricate an example, but it appears non analogous to some.
Tell me how to do this WITHOUT physically patching my sound interface.
Scenario:
I'm making a video on one of your incredible amp sims and describing how cool it is. I'm ALSO using a screen capture program to record the video. Sonar for audio, for obvious reasons. So..., I'm recording my mic audio with Sonar AS I'm playing my guitar into one of your amp sims. I am making adjustments on the amp sim to show just how lovely and flexible it is. As I'm talking and playing, I'm also twiddling knobs on the GUI. Obviously I'd like to playback the audio from my guitar/Anderton amp sim, along with my microphone, just as I had done on my "original performance".....which I will mix in Sonar and sync with the video in Vegas.
Now...the problem occurs when I go to play back my audio after my performance. I've recorded my guitar "clean" into Sonar, granted while hearing the amp sim while doing so. But on playback, the amp sim is
NOT changing, as it did originally, when I was turning the amp sim knobs. Had I been able to record the virtual audio, I'd be OK. (because it would also reflect what was done in the video).
IF Sonar can record and ALSO be in "write" mode...to duplicate my knob twiddles, I'm ok. But that's not possible either.Therefore the solution is to record the virtual instrument audio at the same time. Now... I've actually done this type of video....., physically repatched my audio interface, and of course muted where needed to prevent feedback.
A "flip of the switch" inside Sonar would be nice. Apparently the RME interface above can also do this, My interface cannot without physically repatching. And I
DON'T want to use the audio in my video screen capture program. I want to mix it in Sonar before importing the audio mix to my video editing program.
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All that said, Earwax's band example playing virtual instruments AND recording in Sonar also "hits the nail on the head".... MY computer
CANrecord two people, WITH low latency, using virtual instruments... BUT I have to do some patching and feedback prevention. Unfortunate for the person who hardwires their audio interface, and is unable to do this.
But wait !!!! if the "routing" could be done in Sonar, problem solved!
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I'm struggling to explain why this is different, and unfortunately, hypothetical examples are not being clear. Hopefully the TWO most recent examples above, illustrate what Earwax and I are trying to say and WHY it would be nice.